Translate the following C code into assembly

org 100h
jmp start
;functions area
WindowColor Macro X1,Y1,X2,Y2,Color
Mov Ax,0600h
Mov Cl,X1
Mov Ch,Y1
Mov Dl,X2
Mov Dh,Y2
Mov Bh,Color
Int 10h
EndM
printstring Macro Adr
MOV DX, OFFSET Adr
MOV AH, 9
INT 21h
EndM
goto macro x,y
MOV DH, x ;ROW
MOV DL, y ;COLUMN
MOV AH, 02H
INT 10H
EndM
curser macro x,y
MOV DH, x ;ROW
MOV DL, y ;COLUMN
MOV AH, 02H
INT 10H
EndM
printpixel macro x,y,color,p
mov bh, p
mov cx, x
mov dx, y
mov al, color
mov ah, 0ch
int 10h
EndM
delay macro time
mov cx,time
mov dx,4240h
mov ah,086h
int 15h
EndM
;----------------------------------
print_batt PROC
PRINTBATT:
MOV DX, player1top
print:
INC player1count
printpixel 10, DX, 0100B,1
INC DX
INC player1count
CMP player1count, 150
JNE print
SUB player1count, 150
RET
print_batt ENDP
print_com PROC
MOV DX, comtop
printcompo:
INC comcount
printpixel 308, DX, 0001b,1
INC DX
INC comcount
CMP comcount, 150
JNE printcompo
SUB comcount, 150
RET
print_com ENDP
print_ball PROC
printpixel ballx, bally, 00000001b,3
DEC ballx
DEC bally
printpixel ballx, bally, 00000001b,3
INC ballx
printpixel ballx, bally, 00000001b,3
sub ballx, 2
DEC bally
printpixel ballx, bally, 00000001b,3
inc ballx
printpixel ballx, bally, 00000001b,3
inc ballx
printpixel ballx, bally, 00000001b,3
inc ballx
printpixel ballx, bally, 00000001b,3
printpixel ballx, bally, 00000001b,3
DEC bally
sub ballx, 2
printpixel ballx, bally, 00000001b,3
INC ballx
printpixel ballx, bally, 00000001b,3
DEC bally
DEC bally
printpixel ballx, bally, 00000001b ,3
RET
print_ball ENDP
clearscreen proc
MOV AL, 13H ;changes the num of pixels to 640X480 with 16 colors
MOV AH, 0
INT 10H
ret
clearscreen ENDP
reprint proc
call clearscreen
call print_batt
call print_com
ret
reprint ENDP
baseprint proc
mov base, 0
printbase:
printpixel base, 0, 2, 2
INC base
CMP base, 320
JNE printbase
mov base, 0
printdownbase:
printpixel base, 199, 2, 2
INC base
CMP base, 320
JNE printdownbase
mov base, 0
printleftbase:
printpixel 0, base, 2, 2
INC base
CMP base, 199
JNE printleftbase
mov base, 0
printrightbase:
printpixel 319, base, 2, 2
INC base
CMP base, 199
JNE printrightbase
ret
baseprint EndP
;-----------------------ball movement proc-------------------
;main move
balloop macro move
call move
CALL hitcheck
JMP checkahit
EndM
;LEFT UP
bdleftup PROC
call reprint
sub ballx, 14
dec bally
CALL print_ball
MOV lastaction, bdleftup
RET
bdleftup ENDP
bdleftupreverse proc
ADD ballx, 11
INC bally
RET
bdleftupreverse ENDP
;LEFT DOWN
bdleftdown PROC
call reprint
sub ballx, 11
ADD bally, 10
CALL print_ball
MOV lastaction, bdleftdown
RET
bdleftdown ENDP
bdleftdownreverse proc
ADD ballx, 11
DEC bally
RET
bdleftdownreverse ENDP
;RIGHT UP
bdrightup PROC
call reprint
ADD ballx, 11
DEC bally
CALL print_ball
MOV lastaction, bdrightup
RET
bdrightup ENDP
bdrightupreverse proc
SUB ballx, 11
INC bally
RET
bdrightupreverse ENDP
;RIGHT DOWN
bdrightdown PROC
call reprint
ADD ballx, 10
ADD bally, 11
CALL print_ball
MOV lastaction, bdrightdown
RET
bdrightdown ENDP
bdrightdownreverse proc
SUB ballx, 11
DEC bally
RET
bdrightdownreverse ENDP
hitcheck PROC
;------batt and com check-------
MOV BH, 2H
MOV DX, ballx
MOV CX, bally
SUB CX, 2
MOV AH, 0Dh
INT 10H
CMP AL, 1
JE hitmovement
CMP AL, 3
JE comhitmovement
MOV BH, 2H
MOV DX, ballx
MOV CX, bally
ADD CX, 2
MOV AH, 0Dh
INT 10H
CMP AL, 1
JE hitmovement
CMP AL, 3
JE comhitmovement
MOV BH, 2H
MOV DX, ballx
MOV CX, bally
SUB DX, 2
MOV AH, 0Dh
INT 10H
CMP AL, 1
JE hitmovement
CMP AL, 3
JE comhitmovement
MOV BH, 2H
MOV DX, ballx
MOV CX, bally
ADD DX, 2
MOV AH, 0Dh
INT 10H
CMP AL, 1
JE hitmovement
CMP AL, 3
JE comhitmovement
;------base check-------
CMP bally, 1
JB upbasehitmovement
JE upbasehitmovement
CMP ballx, 1
JB leftbasehitmovement
JE leftbasehitmovement
CMP bally, 199
JA downbasehitmovement
JE downbasehitmovement
CMP ballx, 315
JA rightbasehitmovement
JE rightbasehitmovement
JMP nonhit
hitmovement:
MOV AH, 2CH ;TIMER
INT 21H
CMP DH, 30
JA NC1
JB NC13
NC13:
balloop bdrightup ;BALLOOP CONFIGURATION
JMP checkahit
NC1:
balloop bdrightdown ;BALLOOP CONFIGURATION
JMP checkahit
comhitmovement:
MOV AH, 2CH ;TIMER
INT 21H
CMP DH, 30
JA NC2
balloop bdleftdown ;BALLOOP CONFIGURATION
NC2:
balloop bdleftup ;BALLOOP CONFIGURATION
JMP checkahit
upbasehitmovement:
balloop bdrightdown
JMP checkahit
downbasehitmovement:
balloop bdrightup
JMP checkahit
rightbasehitmovement:
JMP END
leftbasehitmovement:
JMP END
nonhit:
ret
hitcheck EndP
;----------------------------------data area-------------------------
yay DB " ,-.----. ,----.. ,--. ", 13, 10
DB " \ / \ / / \ ,--.'| ,----.. ", 13, 10
DB " | : \ / . : ,--,: : | / / \ ", 13, 10
DB " | | .\ : . / ;. \,`--.'`| ' :| : : ", 13, 10
DB " . : |: |. ; / ` ;| : : | |. | ;. / ", 13, 10
DB " | | \ :; | ; \ ; |: | \ | :. ; /--` ", 13, 10
DB " | : . /| : | ; | '| : ' '; |; | ; __ ", 13, 10
DB " ; | |`-' . | ' ' ' :' ' ;. ;| : |.' .' ", 13, 10
DB " | | ; ' ; \; / || | | \ |. | '_.' : ", 13, 10
DB " : ' | \ \ ', / ' : | ; .'' ; : \ | ", 13, 10
DB " : : : ; : / | | '`--' ' | '/ .' ", 13, 10
DB " | | : \ \ .' ' : | | : / ", 13, 10
DB " `---'.| `---` ; |.' \ \ .' ", 13, 10
DB " `---` '---' `---` ", 13, 10, '$'
startmsg DB "Click Space To Start!$"
lidor DB "Created By LidorMotai. Inspired By ATARI.$"
wrongb DB "You have clicked the wrong button!$"
c1 DB 0
c2 DB 21
player1top DW 4 ;top pixel
player1count DW 0
comtop DW 110 ;top com pixel
comcount DW 0
ballx DW 150
bally DW 90
p1score DW 0
p2score DW 0
lastaction DW bdleftup
base dw 0
start:
;----------START PAGE-------------
MOV AL, 1 ;PAGE NUMBER
MOV AH, 05H
INT 10H
WindowColor 0,0,80,25,01ch
;PRINT "PONG" TO SCREEN
MOV BH, 1
printstring yay
;SET CURSOR POSITION TO STARTMSG
goto 14,29
;PRINT STARTMSG
printstring startmsg
;SET CURSOR POSITION TO lidor
MOV BH, 1 ;PAGE
curser 20, 20
;PRINT CREATOR(LidorMotai)
MOV DX, OFFSET lidor
MOV AH, 09H
INT 21H
;SET CURSOR POSITION TO lidor
MOV BH, 0 ;PAGE
curser 15,40
;WAIT FOR PLAYER TO CLICK SPACE
MOV AH, 07H
INT 21H
CMP AL, 20H
JNE wrong
JE right
wrong:
MOV BH, 0 ;PAGE
MOV DH, 16 ;ROW
MOV DL, 23 ;COLUMN
MOV AH, 02H
INT 10H
MOV DX, OFFSET wrongb
MOV AH, 09H
INT 21H
jmp end
right:
;-------------------GAME PAGE-------------------
MOV AL, 2 ;PAGE NUMBER
MOV AH, 05H
INT 10H
MOV AX, 13H ;changes the num of pixels to 640X480 with 16 colors
INT 10H
; - - - - - - - - - - Game Code - - - - - - - -
CALL print_ball
CALL print_com
CALL print_batt
balloop bdleftup
;PLAYER1 - CLICK?
checkahit:
p1movecheck:
; PRINT BASE
CALL baseprint
delay 00000001b
;
;CMP p1score, 1
;JE score
MOV AL, 0
MOV AH, 01H
INT 16H
JZ noclick
MOV AH, 00H
INT 16H
CMP AH, 48H
JE P1UP
CMP AH, 50H
JE P1DOWN
P1UP:
CMP player1top, 4
JE checkahit
MOV AL, 13H ;changes the num of pixels to 640X480 with 16 colors
MOV AH, 0
INT 10H
CALL print_com
MOV AX, player1top
SUB AX, 4
MOV player1top, AX
balloop lastaction
JMP hitcheck
CALL print_batt
JMP checkahit
P1DOWN:
CMP player1top, 120
JE checkahit
MOV AL, 13H
MOV AH, 0
INT 10H
CALL print_com
MOV AX, player1top
ADD AX, 4
MOV player1top, AX
CALL print_batt
balloop lastaction
JMP hitcheck
JMP checkahit
noclick:
balloop lastaction
JMP hitcheck
score:
call clearscreen
END:
;MOV AH, 2CH ;TIMER
;INT 21H
;
;CMP DH, 30
;JA NC1
;balloop bdrightup ;BALLOOP CONFIGURATION
;NC1:
;balloop bdrightdown ;BALLOOP CONFIGURATION
Translate the following C code into assembly BIT PONG #define Led(1) = 0.01 #define Led(2) =...
Translate the following C code to MIPS assembly code. Question 1) int counter = 0; void change_global(int value) { counter = counter + value; } void main() { change_global(5); change_global(10); }
Translate the following C code into RISC-V Assembly. (no need to implement the prints just use ecall) int a[] = {2,2,5,3,4,8,3}; int b[] = {1,4,2,0,-1,5,4}; int z[7]; void multiply(int* a, int* b, int* c, int d) { for (int i=0; i < d; i++) { c[i] = a[i] * b[i]; } } int main() { int n = 7; multiply(a,b,z,n); printf("%s", "res: "); for (int i = 0; i < z; i++) { printf("%d", d[i]); } printf("\n"); return 0; }
ARM assembly using breadboard Ladder Game - This game involves a setup of LEDs in a row and a button. The goal is to get from the bottom led all the way to the top without them resetting. The LEDs will flash and you can only move up one led at a time, when the led is lit up, or else you get reset to the bottom. code in C please convert to ARM assembly #include <stdio.h> #include <stdlib.h> #include...
Can anyone help to solve this MIPS assembly language problem? Please help. Translate the fowlowwing C code to MIPS assembly language. void main() { int i, sum, begin, end; for(i=0; i < 5; i++){ scanf(“%d, %d”, &begin, &end); sum = accum_range(begin, end); printf(“sum[%d: %d] = %d\n”, begin, end, sum); } int accum_range(int a, int b){ return accum (b) - accum(a); } int accum(int final) { int sum = 0; for (int I = 1; I <= final; I = I...
Please comment and or provide information on what each function or line does within the following code. The code is a Arduino Atmega C programming language code which which creates a piano keyboard outputting different frequencies per. I would really appreciate a detailedf explanation on what each function and line does as I am a beginner and need to use this within lab. volatile unsigned char *TCCR1A = (unsigned char *) 0x80; /* Address location for Timer/Counter Control Register A....
I need MIPS code for this program Translate the following C++ program to MIPS assembly program (Please explain each instruction of your code by a comment and submit a .asm file) // Example program #include <iostream> #include <string> using namespace std; int main() { const int ADULT_CHOICE= 1, CHILD_CHOICE= 2, SENIOR_CHOICE= 3, QUIT_CHOICE= 4, ADULT = 250, CHILD = 200, SENIOR = 350; int choice, months; int charges = 0; do { cout <<"\n\t\tHealth Club Membership Menu\n\n" <<"1. Standard Adult...
its
brr[8]
(40%) Convert the following C-pseudo code into MIPS assembly code as a standalone program (including main and all the required directives). You can use any register. You must comply, however, with the convention of register usage. Before writing your code perform an explicit register allocation phase. Note that the C snippet is int arr[8]; int brr[4]-{1, 2, 3, 4, 5, 6, 7, 8) int i-8; while (i>-0) arrli]-brr[i-); (40%) Convert the following C-pseudo code into MIPS assembly code...
need help converting a code in c++ over into MARIE assembly language // C++ program to find (a^b) mod n for 'a' #include<bits/stdc++.h> using namespace std; // calculate a%n unsigned int aModM(string s, unsigned int mod) { unsigned int number = 0; for (unsigned int i = 0; i < s.length(); i++) { // (s[i]-'0') gives the digit value and form // the number number = (number*10 + (s[i] - '0'));...
4. (a) Translate the following pseudo-code into MIPS assembly code. Assume that A, B, C are arrays of size N elements, indexed 0..N-1 I=I; WHILE(I<N AND A[I]<B[I]) C[I] = A[I] + B[I-1]
Translate the following C program to Pep/9 assembly language. #include <stdio.h> const int limit = 5; int main() { int number; scanf("%d",&number); while (number < limit){ number++; printf("%d",number); } return 0; }