Modify the Moore FSM below to detect the sequence "110" , simulate using the same test bench and create a Moore Transition Diagram for the new sequence 110.
module moore_seq
(
input clock, reset, x,
output reg z
);
//assign binary encoded codes to the states A through D
parameter
A = 2'b00,
B = 2'b01,
C = 2'b10,
D = 2'b11;
reg [1 : 0] current_state, next_state;
//Section 1: Next state generator (NSG)
always@(*)
begin
casex (current_state)
A: if ( x == 1)
next_state = B;
else
next_state = A;
B: if (x ==1)
next_state = B;
else
next_state = C;
C: if (x == 1)
next_state = D;
else
next_state = A;
D: if (x == 1)
next_state = B;
else
next_state = C;
endcase
end
//Section 2: Output generator
always@(*)
begin
if (current_state == D)
z = 1;
else
z = 0;
end
//Section 3: The Flip-flops
always@(posedge clock, posedge reset)
begin
if (reset == 1)
current_state <= A;
else
current_state <=
next_state;
end
endmodule
// This the test bench
`include "moore_seq.v"
module moore_seq_tb();
reg clock, reset, x;
wire z;
moore_seq u1(clock, reset, x, z);
initial begin
$monitor("%4d: z = %b", $time, z);
clock = 0;
reset = 1;
x = 0;
#10 reset = 0;
end
always begin
#5clock = ~clock;
end
initial begin
#10 x = 1; $display("%4d: x = %b", $time, x);
#10 x = 1; $display("%4d: x = %b", $time, x);
#10 x = 1; $display("%4d: x = %b", $time, x);
#10 x = 0; $display("%4d: x = %b", $time, x);
#10 x = 1; $display("%4d: x = %b", $time, x);
#10 x = 0; $display("%4d: x = %b", $time, x);
#10 x = 1; $display("%4d: x = %b", $time, x);
#10 x= 1; $display("%4d: x = %b", $time, x);
#10 x = 0; $display("%4d: x = %b", $time, x);
#10 x= 0; $display("%4d: x = %b", $time, x);
#10 $finish;
end
endmodule

CHANGED DESIGN MODULE:-
module moore_seq
(
input clock, reset, x,
output reg z
);
//assign binary encoded codes to the states A through D
parameter
A = 2'b00,
B = 2'b01,
C = 2'b10,
D = 2'b11;
reg [1 : 0] current_state, next_state;
//Section 1: Next state generator (NSG)
always@(*)
begin
casex (current_state)
A: if ( x == 1)
next_state = B;
else
next_state = A;
B: if (x ==1)
next_state = C;
else
next_state = A;
C: if (x == 1)
next_state = C;
else
next_state = D;
D: if (x == 1)
next_state = B;
else
next_state = A;
endcase
end
//Section 2: Output generator
always@(*)
begin
if (current_state == D)
z = 1;
else
z = 0;
end
//Section 3: The Flip-flops
always@(posedge clock, posedge reset)
begin
if (reset == 1)
current_state <= A;
else
current_state <= next_state;
end
endmodule
output screenshot:-

Modify the Moore FSM below to detect the sequence "110" , simulate using the same test...
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