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Gamification is an interactive design that includes rewards such as points, payments, and gifts. A Pew...

Gamification is an interactive design that includes rewards such as points, payments, and gifts. A Pew survey of 1021 technology stakeholders and critics was conducted to predict the future of gamification. a report on the survey said that 42% of those surveyed thought that there would be no major increases in gamification by 2020. on the other hand, 53% said that they believed that there would be significant advances in the adoption and use of gamification by 2020. Analyze the data using the methods that you learned in this chapter and write a short report summarizing your work.

Chapter includes critical values and overall inferences for proportions.

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Answer #1

Given that =1021 P 0.42 (42 .) To test the hypothes is Ho P o.s3 PO.53 Colaim Test staisthes O.42-6.53wps Po C-Po O.53 X0.47

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