Solution:
Video game:
Revenue = $20/hour
Occupancy Rate = 40%
Maintenance cost = $100 / machine / week
Maximum no of machines that can be installed = 5
Space needed for installing one machine = 50 square feet
Contribution margin = Sales – variable cost
Total occupancy hour = 100 * 40/100
= 40 hours
Revenue = 40 * $20 = $800 / machine
Maintenance cost = $ 100 / machine
Contribution margin = $800 - $100
= $ 700
Profitability = $ 700 / 50 ft2
= $14 / square feet
Dance game:
Revenue = $40/hour
Occupancy Rate = 30%
Maintenance cost = $300 / machine / week
Maximum no of machines that can be installed = 2
Space needed for installing one machine = 75 square feet
Contribution margin = Sales – variable cost
Total occupancy hour = 100 * 30/100
= 30 hours
Revenue = 30 * $40 = $1200 / machine
Maintenance cost = $ 300 / machine
Contribution margin = $1200 - $300
= $ 900
Profitability = $ 900 / 75 ft2
= $12 / square feet
Simple games:
Revenue = $15/hour
Occupancy Rate = 10%
Maintenance cost = $0 / machine / week
Maximum no of machines that can be installed = 6
Space needed for installing one machine = 10 square feet
Contribution margin = Sales – variable cost
Total occupancy hour = 100 * 10/100
= 10 hours
Revenue = 10 * $15 = $150 / machine
Maintenance cost = $ 0 / machine
Contribution margin = $150 - $0
= $ 150
Profitability = $ 150 / 10 ft2
= $15 / square feet
Ranking of the games as per their profitability,
Allocating the space based on the profitability,
Simple games = 6*10 square feet = 60 square feet
Video games = 4*50 square feet = 200 square feet
Crash’s expected profit with this allocation:
Simple games
Revenue = no. of machines * Total occupancy hour * revenue per hour
= 6*10*15 = $900
Maintenance cost = no. of machines * cost
= 6*0 = $0
Profit = revenue – maintenance cost
= $900 - $0 = $900
Video games:
Revenue = no. of machines * Total occupancy hour * revenue per hour
= 4*40*20 = $3,200
Maintenance cost = no. of machines * cost
= 4*100 = $400
Profit = revenue – maintenance cost
= $3,200 - $400 = $2,800
Total profit for this type of allocation is $900 + $2,800 = $3,700
b. As per the ranking of profitability the machines should be installed in the order starting with simple game followed by video games and dance games. The remaining space available is 40 square feet will be empty because video games need 50 square feet. Dance game also can’t be installed in this space as it needs 75 square feet.
c. Suggestion:
Install the following machines
Simple games = 6 nos. = 60 square feet
Video games = 3 nos. = 150 square feet
Dance games = 1 nos. = 75 square feet
Total space occupied = 285 square feet
Simple games:
Revenue = no. of machines * Total occupancy hour * revenue per hour
= 6*10*15 = $900
Maintenance cost = no. of machines * cost
= 6*0 = $0
Profit = revenue – maintenance cost
= $900 - $0 = $900
Video games:
Revenue = no. of machines * Total occupancy hour * revenue per hour
= 3*40*20 = $2,400
Maintenance cost = no. of machines * cost
= 3*100 = $300
Profit = revenue – maintenance cost
= $2,400 - $300 = $2,100
Dance games:
Revenue = no. of machines * Total occupancy hour * revenue per hour
= 1*30*40 = $1,200
Maintenance cost = no. of machines * cost
= 1*300 = $300
Profit = revenue – maintenance cost
= $1,200 - $300 = $900
Total profit = $900 + $2,100 + $900
= $3,900
6.66 Allocating a scarce resource (L04). "Crash" Johnson manages the 1,500-square-foot video arcade and game center...
Case 3 The Home Video Game Industry: Atari Pong to the Nintendo Wii http://202.28.25.105/e-learning/courses/703309/document/EssentialsofStrategicManagement_3rdEdition.pdf C35-C51 An Industry Is Born In 1968, Nolan Bushell, the 24-year-old son of a Utah cement contractor, graduated from the University of Utah with a degree in engineering.1 Bushnell then moved to California, where he worked briefly in the computer graphics division of Ampex. At home, Bushnell turned his daughter’s bedroom into a laboratory. There, he created a simpler version of Space War, a computer game...