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Here is the answer for the question :
Basically the different stages of design flow are represented by wireframes, mockups and prototypes.
WIREFRAMES :
It's a graphic structure of a website or app containing the content and elements. Just like the blueprint of a building, to make it become a skyscraper needs many works and participants to be involved in. Likewise, the wireframe looks simple and needs furthermore works to be done by UX, UI, IxD designers. Briefly,Wireframe is a low fidelity layout design which has 3 simple but direct targets:
PROTOTYPE :
a) To interact with the interface and experience content.
b) To test the main interactions as if testing a final product.
A) Low fidelity prototypes -
They do not allow user interaction and are paper-based. It ranges from printouts to hand-written mock ups. The sketches of this type are quicker to create. It helps in enabling early visualization of alternative design solutions. It helps to provoke improvement and innovation. The users may feel more comfortable for suggesting changes when using rough sketches.
B) High fidelity prototypes -
They allow realistic(mouse-keyboard) user interactions and are computer based. It represent the user interface very closely. High-fidelity prototypes are more effective in demonstrating actual products to managements, clients and others and in collecting true human performance data(e.g. time to complete a task).
MOCKUP :
A mockup is a middle to high fidelity, static, design representation. Very often a mockup is a visual design draft, or even the actual visual design. A well created mockup:
The eventual tools(software tools) available for the above three are :-
1) Balsamiq Mockup, Mockplus for wireframes and prototypes
2) Photoshop, Illustrator and Sketch for Mockup.
Here is a picture that can help you :

Hope the answer helps you...Do comment if you have any doubts...
Thanks
Discuss about wireframes, mockups and prototypes (low-fidelity prototypes and high-fidelity prototypes): what are they? Compare them....
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