code:
#include<stdio.h>
struct tree
{
int data;
struct tree * left;
struct tree * right;
};
int print(struct tree * root)
{
if(root==NULL)return;
print(root->left);
printf("%d ",root->data);
print(root->right);
}
struct tree* root,*node;
void create_tree()
{
root=(struct tree*)malloc(sizeof(struct tree));
root->data=10;
root->left=NULL;
root->right=NULL;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=5;
node->left=NULL;
node->right=NULL;
root->left=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=15;
node->left=NULL;
node->right=NULL;
root->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=3;
node->left=NULL;
node->right=NULL;
root->left->left=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=7;
node->left=NULL;
node->right=NULL;
root->left->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=2;
node->left=NULL;
node->right=NULL;
root->left->left->left=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=1;
node->left=NULL;
node->right=NULL;
root->left->left->left->left=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=4;
node->left=NULL;
node->right=NULL;
root->left->left->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=6;
node->left=NULL;
node->right=NULL;
root->left->right->left=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=8;
node->left=NULL;
node->right=NULL;
root->left->right->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=9;
node->left=NULL;
node->right=NULL;
root->left->right->right->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=13;
node->left=NULL;
node->right=NULL;
root->right->left=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=17;
node->left=NULL;
node->right=NULL;
root->right->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=11;
node->left=NULL;
node->right=NULL;
root->right->left->left=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=14;
node->left=NULL;
node->right=NULL;
root->right->left->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=16;
node->left=NULL;
node->right=NULL;
root->right->right->left=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=18;
node->left=NULL;
node->right=NULL;
root->right->right->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=12;
node->left=NULL;
node->right=NULL;
root->right->left->left->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=19;
node->left=NULL;
node->right=NULL;
root->right->right->right->right=node;
node=(struct tree*)malloc(sizeof(struct tree));
node->data=20;
node->left=NULL;
node->right=NULL;
root->right->right->right->right->right=node;
}
void game()
{
printf("Please guess a number between 1-20\n");
struct tree *node;
node=root;
int found=0;
int ch;
while(node)
{
printf("\nMy guess is %d.",node->data);
printf("\nIs your number....");
printf("\t\n1:%d",node->data);
printf("\t\n2:less that %d",node->data);
printf("\t\n3:greater than %d\n",node->data);
printf("\nPlease select choice:");
scanf("%d", &ch);
switch(ch)
{
case 1:
printf("\nGreat found your number which is equal to
%d",node->data);
found=1;
break;
case 2:
node=node->left;
break;
case 3:
node=node->right;
break;
default:
printf("\nwrong choice");
}
if(found)
break;
}
}
int main()
{
create_tree();
print(root);
game();
return 1;
}
Output:

Dear friend,
I have added one extra function print to print the tree which may not be required in this case it is just for debug purpose. Hope this helps you.
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