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1.) Essay Question: Compare five types of media that you could use to present a lesson....

1.) Essay Question: Compare five types of media that you could use to present a lesson. Give an advantage and disadvantage for each.
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1.Blogs

Although blogs are an early form of new media, they are still relevant and share several characteristics of the most recent new media types.

Information in blogs is easily accessed and searched for, and everything is typically organized naturally. For instance, blog posts are often nested under categories, and users can navigate posts by a specific category or tag or via a search. What's more, as different types of new media where content is posted —, for example, online daily papers and some web based life stages — sections regularly contain blended media, for example, photographs and video to oblige the content.

2.Virtual Reality

Virtual reality technologies simulate an environment along with the user’s physical presence and sensory experience. Commonly, the user experiences virtual reality through a special headset or on a computer screen.

Seemingly limitless applications for virtual reality exist. In virtual reality, users can cycle through the Himalayas, consider purchasing real estate that hasn’t been built yet, see a 360-degree film or train as a sniper. All virtual reality conveys an exceedingly intelligent, immersive experience that places the client in an exact or anecdotal condition. Some say that virtual reality's unrivaled level of drenching qualifies it as "a definitive medium" in new media, as per teachers Özhan Tingöy and Barbaros Bostan.

Virtual reality may be poised to become the future of new media. Media and entertainment companies are investing in virtual reality and planning for it to become the next entertainment platform, The New York Times says. Virtual reality can change journalism and the way audiences view and engage with news from around the world, Tech Republic describes.

3.Social Media

Social media centers on creating, sharing and exchanging information, ideas and content in online networks and communities. Highly interactive, social media is a form of new media that relies heavily on the participation of users to provide value.

Instead of types of new media like virtual reality, internet based life is typical. The normal online client burns through 1.72 hours out of every day on social stages, a study of 170,000 Internet clients by GlobalWebIndex found. Interpersonal organizations devour around 28 percent of all online movement.

The future of social media is likely tied to other forms of new media. For instance, Inc. magazine sees technologies such as augmented and virtual reality, live video and the integration of photos and storytelling as part of social media’s short-term future.

4.Online Newspapers

Online newspapers are considered new media for many of the same reasons as blogs. Online newspapers blend multiple types of media and are easily accessed and searched. Users can also interact with some online newspapers via a comment feature.

Online newspapers — along with social media and other forms of new media — are a major part of why traditional newspapers are shifting to digital form. Only 56 percent of newspaper readership takes place exclusively in print, according to the Pew Research Center. Newspaper ad revenue from print dropped to $16.4 billion in 2014 from $44.9 billion in 2003, while digital ad revenue increased to $3.5 billion in 2014 from $1.2 billion in 2003.

5.Digital Games

Digital games are a part of everyday media culture and a unique type of new media. “Digital games and game worlds open up cultural spaces themselves, and, unlike other new media and virtual environments, these spaces are framed as ‘playful’ from the outset,” Johannes Fromme and Alexander Unger write in the book Computer Games and New Media Cultures.

Advanced diversions are likewise critical for how they assemble cooperation and network. "The business is delivering a constant flow of amusements that keep on growing their tendency and effect — they can be creative, social and community oriented, with many permitting monstrous quantities of individuals from everywhere throughout the world to partake all the while,"The New Media Consortium’s 2014 K–12 Horizon Report says. More than half of the most frequent gamers play with others, and around half feel that video games help them connect with friends and spend time with family, according to the Entertainment Software Association.

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