(Intro to Java help?)
Define a class named RandomWalker. A RandomWalker object should keep track of its (x, y) location. All walkers start at the coordinates (0, 0). When a walker is asked to move, it randomly moves either left, right, up or down. Each of these four moves should occur with equal probability. The resulting behavior is known as a "random walk." (A 2-dimensional random walk example is pictured at right.)
Each RandomWalker object should have the following public methods. You may add whatever fields or methods you feel are necessary to implement these methods:
move()
Instructs this random walker to randomly make one of the 4 possible
moves (up, down, left, or right).
getX()
Returns this random walker's current x-coordinate.
getY()
Returns this random walker's current y-coordinate.
getSteps()
Returns the number of steps this random walker has taken.
Random walks have interesting mathematical properties. For
example, given infinitely many steps, a random walker approaches
100% chance of reaching a particular (x, y) coordinate. To learn
more about random walks, visit
http://mathworld.wolfram.com/RandomWalk.html .
Test your RandomWalker by running it with the TestRandomWalker test class, found on the Labs section of the course web site. The TestRandomWalker will run your random walker in a loop and animate its position as it moves.
import java.awt.*;
public class TestRandomWalker {
public static final int STEPS = 500;
public static void main(String[] args) {
RandomWalker walker = new RandomWalker(); // instantiate Walker object
DrawingPanel panel = new DrawingPanel(500, 500);
Graphics g = panel.getGraphics();
// advanced features -- center and zoom in the image
panel.getGraphics().translate(250, 250);
panel.getGraphics().scale(4, 4);
// make the walker walk, and draw its movement
int prevX = walker.getX(); // initialize Walker display
int prevY = walker.getY();
for (int i = 1; i <= STEPS; i++) {
g.setColor(Color.BLACK);
g.drawLine(prevX, prevY, walker.getX(), walker.getY()); // update Walker display
walker.move(); // move Walker 1 step
prevX = walker.getX(); // update x value
prevY = walker.getY(); // update y value
g.setColor(Color.RED);
g.drawLine(prevX, prevY, walker.getX(), walker.getY()); // update Walker display
int steps = walker.getSteps(); // record Walker steps
if (steps % 10 == 0) {
System.out.println(steps + " steps");
}
panel.sleep(100);
}
}
}Below is your class
/*
* The class RandomWalker that contains
* methods to set x and y values of random
* walker object.
*
* */
//RandomWalker.java
public class RandomWalker {
// declare instance variables
private int x;
private int y;
private int steps;
// default constructor
public RandomWalker() {
x = 0;
y = 0;
}
// Parameter constructor to set x and y values
public RandomWalker(int x, int y) {
this.x = x;
this.y = y;
}
// Method move that generates a random number
// value in a range of 0 to 1
public void move() {
// increment the steps by 1
steps++;
// generate a random value in a range of 0-1
double rand = Math.random();
if (rand < 0.25)
++x; // move to right
else if (rand < 0.5)
--y; // move to up
else if (rand < 0.75)
--x; // move to left
else if (rand < 1.0)
++y;// move to down
}
// Returns x value
public int getX() {
return x;
}
// Returns y value
public int getY() {
return y;
}
// Returns steps
public int getSteps() {
return steps;
}
}// end of RandomWalker class
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