Need help with Intro to Comp Sci 2 (Python) problem:






This is what is provided:
(Copy/Paste version):
from tkinter import Tk, Label, Entry, Button
from random import *
class Craps(Tk):
#set up the main window
def __init__(self, parent=None):
Tk.__init__(self, parent)
self.title('Play Craps')
self.new_game()
self.make_widgets()
#when a new game is started, the firstRoll will start at 0
def new_game(self):
self.firstRoll = 0
#create and place the widgets in the window
def make_widgets(self):
Label(self, text="Die 1").grid(row=0, column=0, columnspan=1)
Label(self, text="Die 2").grid(row=0, column=1, columnspan=1)
self.die1Ent = Entry(self) #entry field for die 1
self.die2Ent = Entry(self) #entry field for die 2
self.die1Ent.grid(row=1, column=0, columnspan=1)
self.die2Ent.grid(row=1, column=1, columnspan=1)
Label(self, text="First roll").grid(row=2, column=0,
columnspan=1)
Label(self, text="Result").grid(row=2, column=1, columnspan=1)
self.firstRollEnt = Entry(self) #entry field for the first
roll
self.resultEnt = Entry(self) #entry field the result of the current
roll
self.firstRollEnt.grid(row=3, column=0, columnspan=1)
self.resultEnt.grid(row=3, column=1, columnspan=1)
Button(self, text="Roll the dice!", command=self.play).grid(row=4, column=0)
#complete the implementation of play()
def play(self):
#replace pass with your solution
Craps().mainloop()
-------------------------------------------------------------------------------------------------------------------
(Screenshot version):

class Craps(Tk):
'a GUI that plays craps'
def __init__(self, parent=None):
'constructor'
Tk.__init__(self, parent)
self.title("Play craps")
self.new_game()
self.make_widgets()
def new_game(self):
'reset the game'
self.firstroll = 0
def make_widgets(self):
'define the Craps widgets'
Label(self, text="Die 1").grid(row=0, column=0)
Label(self, text="Die 2").grid(row = 0, column = 1)
self.ent1 = Entry(self, justify = CENTER)
self.ent1.grid(row = 1, column = 0)
self.ent2 = Entry(self, justify = CENTER)
self.ent2.grid(row = 1, column = 1)
Label(self, text = "First roll").grid(row = 2, column = 0)
self.first = Entry(self, justify = CENTER)
self.first.grid(row = 3, column = 0)
Label(self, text = "Result").grid(row = 2, column = 1)
self.result = Entry(self, justify = CENTER)
self.result.grid(row = 3, column = 1)
Button(self, text="Roll the dice!", command = self.play).grid(row = 4, column = 0, columnspan = 2)
def play(self):
'the event handler'
self.result.delete(0,END)
roll1, roll2 = randrange(1,7), randrange(1,7)
self.ent1.delete(0,END)
self.ent2.delete(0,END)
self.ent1.insert(END, roll1)
self.ent2.insert(END, roll2)
if self.firstroll == 0:
self.first.delete(0,END)
self.firstroll = roll1 + roll2
self.first.insert(END, self.firstroll)
if self.firstroll == 7:
self.result.insert(END, 'You won! Play Again?')
self.new_game()
elif self.firstroll == 2 or self.firstroll == 3 or self.firstroll == 12:
self.result.insert(END, 'You lost. Play Again?')
self.new_game()
else:
self.result.insert(END, 'Roll Again')
else:
total = roll1 + roll2
if total == 7:
self.result.insert(END, 'You lost! Play Again?')
self.new_game()
elif total == self.firstroll:
self.result.insert(END, 'You won! Play Again?')
self.new_game()
else:
self.result.insert(END, 'Roll Again')
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