
![= [(-0-101+ (1.9994J0-90103+0.001635) = {2-01017 (1199* Jo.00663)) = {6-0-1017 (1.920 * 0.0546 = [(-0.101 + (0-10182)] -0.101](//img.homeworklib.com/questions/8a019120-d5ee-11ea-bcd7-9954de7e2b5a.png?x-oss-process=image/resize,w_560)
![Console. Portable device computer other و Female 13 Hale / 26 T 39 به | 43 79 | 10 36 86 167] تی To Test :- +10: There is no](//img.homeworklib.com/questions/8a86e540-d5ee-11ea-96fa-ff58d5144e24.png?x-oss-process=image/resize,w_560)





Bolution Given that: 200 students were surveyed (103 females, 9a mates) (0) Given Male = 11:37 &n=97 -103 20.113 Female = 91.41 = 0.214 $951. confidence interval for the difference Po the proportion of male & female student that do not play video games- = {e=) f (tele de Fat 0 2 4 60400) = (4 13-ozva)t (1932 (10138 0989)(0916 2018 = [(-0.101+ (1.992 * 0.100 + 0.168 4 103
= [(-0-101+ (1.9994J0-90103+0.001635) = {2-01017 (1199* Jo.00663)) = {6-0-1017 (1.920 * 0.0546 = [(-0.101 + (0-10182)] -0.101 0.101820] -14-0101 -0.1018 ) , (-0·lot +0.1018)] -0.0078, 00008] tiere interval include null value tence it is not significant (1) -> Here we have given observational table-
Console. Portable device computer other و Female 13 Hale / 26 T 39 به | 43 79 | 10 36 86 167] تی To Test :- +10: There is no association between gendet e preferred medium for playing video games. Vs *tha There is association between gender. I preferred medium for playing video games. Test statistics :- Y? Ee loij- Eij 12 EN where ons = observed frequency , tij < Expected toeg. Nowo, we need to calculate. Expectation table.
Fi (EN) *(Eti) tee N=167 computer other | Console Portable device 18.9161 0-5638 6.3053 Female 38.3173 17.4610 Male 20.0838 6.6946 406826 18.5389 fu (81*39) - 167 = 3159 167 218.9161 F12 = (81*13) : 162 - 1053 = 167 6.3053 £13 (81*797 167
6399 j63 13 = 38 3193 F11 : (2 x36) 63 - บ6 161 3916 Fy - 11:4610 Es) - (86 * 39) [G - 3359 16 F21 - 20 : 0838 F53 : (86 * !3) 163 (118 29} * 22 - 6 : 6946
(bt * 98) = EY ____ t9 16 13 - 40.68 26 E२८ - (86* 36) 167 3,096 161 - 18.5389 F24 1- (13-18:१161), (6 - 6 -3053) . (36-38-3173) ४.१।61 6.3053 3.3/23 + (२6 - 17-4610) । (२6 - २०- 0833), (१- 6-6५५८) 12-4610 20.0838 6.6946 + (43 - 40-6826) (Ho - (8• 53६५) ५. 6826 1 85389 (- 5.१161), (-0.2013), (-२. 3173) + (8.161 6 3053 28.3123
(4-539) 5916227 (0.23050 15.gle 20.0838 19.4610 6'6946 60-6826 +1-8.5389) 7 18.5389 - 135.0002 +0.0932 +: 5:3698 772.914 118.91616:3053 38:3193 19:4610 + 39.0014 + 0.0932 + 5.3903 +72-91287 20.0838 6.6946 40.6826 185389 J 01-8502 + 0.0147 +0.14014 + 41758 + 1.742.7 +0:1393 +0.1320+ 3.93293 ME 12:12774 df = (2-1)*(4-1) - 183 :: 82 critical value = for 250-05 / Assume) 67.815
p value = <0.00001 Decision: We reject to , if p value ex Value using p value approach. Here p value <a value Hence we reject to Conclusion - There is association between gender & preferred medium for playing video game;