1.
a)
In the above nodes concept,by grouping objects under one node, we can freely move, shade, apply texture, and do many other actions to all the objects by working with the group node.
To group objects together, select the objects you want to group together.
Select Edit > Group.
The objects are now grouped under a new transform node.
Using the Group Options window you can specify how the objects, as well as their pivot points, are grouped.
b)these nodes contain parenting information.These nodes controls attributes of one or more children. These nodes serve as parent nodes for its children.A parent in turn can also be the child of another parent.The child adopts some or all attribute changes made to the parent.
creation of parent
Select the children first, and the parent last. S
select Edit > Parent.
In the Outliner and Hypergraph, you can drag and drop one object on top of another to parent it.
2)The object pivot is the position about which objects are scaled and rotated while playing different types of animation. we can change and even animate the object pivot .position of pivot can be changed by rotating and scaling
3)
To mirror an object
Figure 4.56 Type -2 in the Translate X field of the Channel Box to move the object two units in the negative x direction.
This setting moves the object two units down the negative x axis.
or click the Move tool icon
in the toolbar.
on the keyboard to go into pivot point mode.
, move the pivot point to the origin
Figure 4.57 Move the pivot point to the origin to send the copy an equal distance away from the origin.
snaps to the grid, which ensures that the pivot point is precisely
at the origin.
to get out of pivot-point edit mode.From the Edit menu, select the box beside Duplicate Special.
The Duplicate Special Options window opens.
Click Duplicate Special.
A mirrored copy is duplicated an equal distance from the pivot point
Maya 2016 questions 1. Explain the following in terms of shape and transform nodes: (a) Grouping...