JAVA
We will write a psychic game program in which a player guesses a number randomly generated by a computer. For this project, we need 3 classes, Player, PsychicGame, and Driver. Description for each class is as following:
Project Folder Name: LB05
1. Player class
a.Input
- nickName : nick name of the player
- guessedNumber : a number picked for the player will be assigned randomly by a computer later.
b. Process
- constructor: asks a user player’s nickName using standard input, and initialize guessedNumber by 0.
- getNickName() : returns nickname.
- getGuessedNumber() : returns guessedNumber.
- play : get a computer-generated random number among 1 through 6, then display the message, “nickname has picked the number guessedNumber” using standard output.
c. Output
2. PsychicGame class
a. Input
- p1 : an object from Player class.
- originalNumber : a number generated randomly by a computer will be compared to a guessedNumber generated by a player.
b. Process
- constructor: initialize an object of Player class, then initialize the originalNumber as 0.
- play : assign a computer-generated random number from 1 to 6 to the originalNumber, display a message, “ The computer has chosen the number originalNumber”, lets the Player class object pick its number, then compare these two numbers. If the numbers are matched, then display a message, “player’s nickname has won.”, or “No one has won this time.”
c.Output
3. Driver class
This is the driver class which runs this application by the main method. However, at the very beginning, please display a header mentioning whose psychic game is by standard output.
JAVA PROGRAM
Driver class
package LB05;
//This is Driver class to test the PsychicGame
public class Driver {
public static void main(String[] args){
System.out.println("XYZ's Psychic
game"); //XYZ is a random name taken for program purpose
PsychicGame pg = new PsychicGame();
//PsychicGame instance is created
pg.play();//play() method is
called
}
}
PsychicGame class
package LB05;
//Psychic game class
public class PsychicGame {
private Player p1;
private int originalNumber;
//constructor
public PsychicGame(){
this.p1 = new Player();//Player is
initialized
this.originalNumber =
0;//originalNumber is initialized to 1
}
public void play(){
//Random number between 1 and 6
will be generated by below statement.
// Math.random() will generate
anything >= 0 but <1
//Math.random() will generate
anything >= 0 but < 5
//With the use of Math.round and
addition of 1 any integer between 1 and 6 can be generated
this.originalNumber = 1+
Math.round((float)Math.random()*5);
System.out.println("The computer
has chosen the number "+this.originalNumber);
//this will call player's play()
method
this.p1.play();
//below logic will check whether
computer generated number and player's guessed number matched or
not
if(this.originalNumber ==
this.p1.getGuessedNumber()){
System.out.println("Player's "+this.p1.getNickName()+ " has
won.");
}else{
System.out.println("No one has won this time.");
}
}
}
Player class
package LB05;
import java.util.Scanner;
//Player class
public class Player {
private String nickName;
private int guessedNumber;
//Constructor
public Player(){
Scanner in = new
Scanner(System.in);
System.out.println("Please enter
nickname:");
this.nickName = in.next(); //User
nickname will be taken through scanner
in.close();//scanner needs to be
closed after it's done
this.guessedNumber =
0;//guessedNumber is initialized to 0.
}
//getter for nickName
public String getNickName(){
return this.nickName;
}
//getter for guessedNumber
public int getGuessedNumber(){
return this.guessedNumber;
}
/**
* This method will let the player pick any number
between 1 to 6 and display it.
*/
public void play(){
//Random number between 1 and 6
will be generated by below statement.
// Math.random() will generate
anything >= 0 but <1
//Math.random() will generate
anything >= 0 but < 5
//With the use of Math.round and
addition of 1 any integer between 1 and 6 can be generated
this.guessedNumber = 1+
Math.round((float)Math.random()*5);
System.out.println(this.nickName+"
has picked the number "+this.guessedNumber);
}
}
Output:
Run1:
XYZ's Psychic game
Please enter nickname:
hero
The computer has chosen the number 5
hero has picked the number 1
No one has won this time.
Run2:
XYZ's Psychic game
Please enter nickname:
zero
The computer has chosen the number 3
zero has picked the number 5
No one has won this time.
Run3:
XYZ's Psychic game
Please enter nickname:
bob
The computer has chosen the number 2
bob has picked the number 2
Player's Bob has won.
Explanation:
Code comments are given with the code.
Generation of random number between 1 and 6 has been explained in
the section where the random number is generated and assigned.
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