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A stationary 3D scene is interesting, and much effort has been spent producing as accurate a...

A stationary 3D scene is interesting, and much effort has been spent producing as accurate a scene as possible using various rendering techniques. However, the applications of a single-frame render are somewhat limited. In this assignment, we are going to introduce motion and interactivity to our scene. Using C++, OpenGL, and Microsoft Visual Studio, create a program that does the following:

Applies a transformation to an object that varies over time, using two of the following examples:

An object that travels back and forth along a line repeatedly

An object that moves in a circle

An object that continually rotates

An object that scales up and down repeatedly

Uses a camera class to control the display of the scene

Allows the user to reposition the camera in the scene using the arrow keys

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