I need the arduino code and circuit for Simon says game using arduino miga 2560,4 push buttons, 4 LEDs, 1 potentiometer,1 buzzer and resistors
circuit for simon says game:

program:<p>/*This sketch is a simple version of the famous Simon Says game. You can use it and improved it adding<br />
levels and everything you want to increase the diffuculty!</p>
<p>There are five buttons connected to A0, A1, A2, A3 and A4.<br />
The buttons from A0 to A3 are used to insert the right sequence while A4 to start the game.</p>
<p>When a wrong sequence is inserted all the leds will blink for three time very fast otherwhise the<br />
inserted sequence is correct.</p>
<p>author : Arturo Guadalupi <a.guadalupi@arduino.cc><br />
Hardware needed:<br />
5x pushbuttons<br />
1x Blue led<br />
1x Yellow led<br />
1x Red led<br />
1x Green Led<br />
4x 1k resistors<br />
4x 10k resisors<br />
10x jumpers<br />
*/</p>
<p>const int MAX_LEVEL = 100;<br />
int sequence[MAX_LEVEL];<br />
int your_sequence[MAX_LEVEL];<br />
int level = 1;</p>
<p>int velocity = 1000;</p>
<p>void setup() {<br />
pinMode(A0, INPUT);<br />
pinMode(A1, INPUT);<br />
pinMode(A2, INPUT);<br />
pinMode(A3, INPUT);</p>
<p>pinMode(2, OUTPUT);<br />
pinMode(3, OUTPUT);<br />
pinMode(4, OUTPUT);<br />
pinMode(5, OUTPUT);</p>
<p>digitalWrite(2, LOW);<br />
digitalWrite(3, LOW);<br />
digitalWrite(4, LOW);<br />
digitalWrite(5, LOW);<br />
}</p>
<p>void loop()<br />
{<br />
if (level == 1)<br />
generate_sequence();//generate a sequence;</p>
<p>if (digitalRead(A4) == LOW || level != 1) //If start button is pressed or you're winning<br />
{<br />
show_sequence(); //show the sequence<br />
get_sequence(); //wait for your sequence<br />
}<br />
}</p>
<p>void show_sequence()<br />
{<br />
digitalWrite(2, LOW);<br />
digitalWrite(3, LOW);<br />
digitalWrite(4, LOW);<br />
digitalWrite(5, LOW);</p>
<p>for (int i = 0; i < level; i++)<br />
{<br />
digitalWrite(sequence[i], HIGH);<br />
delay(velocity);<br />
digitalWrite(sequence[i], LOW);<br />
delay(200);<br />
}<br />
}</p>
<p>void get_sequence()<br />
{<br />
int flag = 0; //this flag indicates if the sequence is correct</p>
<p>for (int i = 0; i < level; i++)<br />
{<br />
flag = 0;<br />
while(flag == 0)<br />
{<br />
if (digitalRead(A0) == LOW)<br />
{<br />
digitalWrite(5, HIGH);<br />
your_sequence[i] = 5;<br />
flag = 1;<br />
delay(200);<br />
if (your_sequence[i] != sequence[i])<br />
{<br />
wrong_sequence();<br />
return;<br />
}<br />
digitalWrite(5, LOW);<br />
}</p>
<p>if (digitalRead(A1) == LOW)<br />
{<br />
digitalWrite(4, HIGH);<br />
your_sequence[i] = 4;<br />
flag = 1;<br />
delay(200);<br />
if (your_sequence[i] != sequence[i])<br />
{<br />
wrong_sequence();<br />
return;<br />
}<br />
digitalWrite(4, LOW);<br />
}</p>
<p>if (digitalRead(A2) == LOW)<br />
{<br />
digitalWrite(3, HIGH);<br />
your_sequence[i] = 3;<br />
flag = 1;<br />
delay(200);<br />
if (your_sequence[i] != sequence[i])<br />
{<br />
wrong_sequence();<br />
return;<br />
}<br />
digitalWrite(3, LOW);<br />
}</p>
<p>if (digitalRead(A3) == LOW)<br />
{<br />
digitalWrite(2, HIGH);<br />
your_sequence[i] = 2;<br />
flag = 1;<br />
delay(200);<br />
if (your_sequence[i] != sequence[i])<br />
{<br />
wrong_sequence();<br />
return;<br />
}<br />
digitalWrite(2, LOW);<br />
}</p>
<p>}<br />
}<br />
right_sequence();<br />
}</p>
<p>void generate_sequence()<br />
{<br />
randomSeed(millis()); //in this way is really random!!!</p>
<p>for (int i = 0; i < MAX_LEVEL; i++)<br />
{<br />
sequence[i] = random(2,6);<br />
}<br />
}<br />
void wrong_sequence()<br />
{<br />
for (int i = 0; i < 3; i++)<br />
{<br />
digitalWrite(2, HIGH);<br />
digitalWrite(3, HIGH);<br />
digitalWrite(4, HIGH);<br />
digitalWrite(5, HIGH);<br />
delay(250);<br />
digitalWrite(2, LOW);<br />
digitalWrite(3, LOW);<br />
digitalWrite(4, LOW);<br />
digitalWrite(5, LOW);<br />
delay(250);<br />
}<br />
level = 1;<br />
velocity = 1000;<br />
}</p>
<p>void right_sequence()<br />
{<br />
digitalWrite(2, LOW);<br />
digitalWrite(3, LOW);<br />
digitalWrite(4, LOW);<br />
digitalWrite(5, LOW);<br />
delay(250);</p>
<p>digitalWrite(2, HIGH);<br />
digitalWrite(3, HIGH);<br />
digitalWrite(4, HIGH);<br />
digitalWrite(5, HIGH);<br />
delay(500);<br />
digitalWrite(2, LOW);<br />
digitalWrite(3, LOW);<br />
digitalWrite(4, LOW);<br />
digitalWrite(5, LOW);<br />
delay(500);</p>
<p>if (level < MAX_LEVEL);<br />
level++;</p>
<p>velocity -= 50; //increase difficulty<br />
}</p>
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