10
5. Create a structure named MyStruct containing two fields: field1, a single word, and field2, an array of 20 doublewords. The initial values of the fields may be left undefined.
6. Declare a variable as an array of 20 MyStruct objects.
7. Write a macro named mGenRandom that generates a random integer between 0 and n-1. Let n be the only parameter.
8. What is the purpose of the IFB directive?
10 5. Create a structure named MyStruct containing two fields: field1, a single word, and field2,...
10. 7. Write a macro named mGenRandom that generates a random integer between 0 and n-1. Let n be the only parameter.
Create a class named BaseballGame that contains data fields for two team names and scores for each team in each of nine innings. names should be an array of two strings and scores should be a two-dimensional array of type int; the first dimension indexes the team (0 or 1) and the second dimension indexes the inning. Create get and set methods for each field. The get and set methods for the scores should require a parameter that indicates which...
§ In BlueJ, create “New Project” named LASTNAME-company Use good programming style and Javadoc documentation standards Create a “New Class…” named Company to store the employee mappings of employee names (Key) to employee ids (Value) Declare and initialize class constants MIN and MAX to appropriate values Declare and instantiate a Random randomGenerator field object Declare a String field named name for the company’s name Declare a HashMap<String, String> field named employees Add a constructor with only 1 parameter named name...
Create a class named Program10. Your program should have the following 4 methods (other helper methods are allowed, but these four methods must be implemented as specified). You need to define a global scanner object and only use it inside the main method and the getValues method, since other methods do not get any values from the input. getValues: This method does not have any input parameter and returns an array of integers. This method prompts the user with a...
**********Using Java***************
Create 5 CLASSES: Driver(main), Word, AnagramFamily,
and 2 Comparators classes
words.txt is a very large file containing thousands of words. I
will post some words down below.
some of word.txt
aa
aah
aahed
aahing
aahs
aal
aalii
aaliis
aals
aardvark
aardvarks
aardwolf
aardwolves
aargh
aarrgh
aarrghh
aas
aasvogel
aasvogels
ab
aba
abaca
abacas
abaci
aback
abacterial
abacus
abacuses
abaft
abaka
abakas
abalone
abalones
abamp
abampere
abamperes
abamps
abandon
abandoned
abandoner
abandoners
abandoning
abandonment
abandonments
abandons
abapical
abas
abase...
PLEASE DO IN JAVA 1) Create interface named “Person” which exposes getter/setter methods for the person’s name and college ID: 1. getName 2. setName 3. getID 4. setID. The college ID is represented as “int”. Define two classes, Student and Faculty, which implement Person. Add field GPA to Student and department to faculty. Make them private and create corresponding getters (getGPA, getDepartment) and setters (setGPA, setDepartment). Use appropriate types. 2) Write a class College, which contains the name of the...
Status Topic Interfaces Description Video Scene Problem Consider a video scene in which we want to display several different types (classes) of objects. Let's say, we want to display three objects of type Deer, two objects of type Tree and one object of type Hill. Each of them contains a method called display. We would like to store their object references in a single array and then call their method display one by one in a loop. However, in Java,...
You will write a two-class Java program that implements the Game of 21. This is a fairly simple game where a player plays against a “dealer”. The player will receive two and optionally three numbers. Each number is randomly generated in the range 1 to 11 inclusive (in notation: [1,11]). The player’s score is the sum of these numbers. The dealer will receive two random numbers, also in [1,11]. The player wins if its score is greater than the dealer’s...
Recursion and Trees Application – Building a Word Index Make sure you have read and understood · lesson modules week 10 and 11 · chapters 9 and 10 of our text · module - Lab Homework Requirements before submitting this assignment. Hand in only one program, please. Background: In many applications, the composition of a collection of data items changes over time. Not only are new data items added and existing ones removed, but data items may be duplicated. A list data structure...
Assignment 4 Real Deal: Crier On Us Some word games, like Scrabble, require rearranging a combination of letters to make a word. This type of arrangement is generally referred to as an anagram, it's known as a permutation in mathematics. This assignment will give you some experience thinking about and writing recursive functions. Write a C++ program that searches for ``anagrams'' in a dictionary. An anagram is a word obtained by scrambling the letters of some string. For example, the...