Take car class class instead of shape in file 1
public class Car
{
public Car(double x, double y)
{
xLeft = x;
yTop = y;
}
public void draw(Graphics2D g2)
{
Rectangle2D.Double body
= new Rectangle2D.Double(xLeft, yTop + 10, 60, 10);
Ellipse2D.Double frontTire
= new Ellipse2D.Double(xLeft + 10, yTop + 20, 10, 10);
Ellipse2D.Double rearTire
= new Ellipse2D.Double(xLeft + 40, yTop + 20, 10, 10);
Point2D.Double r1 = new Point2D.Double(xLeft + 10, yTop + 10);
Point2D.Double r2 = new Point2D.Double(xLeft + 20, yTop);
Point2D.Double r3 = new Point2D.Double(xLeft + 40, yTop);
Point2D.Double r4 = new Point2D.Double(xLeft + 50, yTop + 10);
Line2D.Double frontWindshield
= new Line2D.Double(r1, r2);
Line2D.Double roofTop
= new Line2D.Double(r2, r3);
Line2D.Double rearWindshield
= new Line2D.Double(r3, r4);
g2.draw(body);
g2.draw(frontTire);
g2.draw(rearTire);
g2.draw(frontWindshield);
g2.draw(roofTop);
g2.draw(rearWindshield);
}
}
Do modification in file 1 in switch case as given below
Car shape;
switch (brand){ case "A": shape= new car.FLOAT(pos,pos,pos,pos)....}
please change the output to display a car images instaed of the shapes .. FIRST FILE...
JAVA Can you make this return the first letter of first and last name capitalized? import java.io.File; import java.io.IOException; import java.util.*; public class M1 { public static void main(String[] args) { //scanner input from user Scanner scanner = new Scanner(System.in); // System.out.print("Please enter your full name: "); String fullname = scanner.nextLine(); //creating a for loop to call first and last name separately int i,k=0; String first="",last=""; for(i=0;i<fullname.length();i++) { char j=fullname.charAt(i); if(j==' ') { k=i; break; } first=first+j;...
When I invoke the forward or backward method the current_number isnt being changed. Not sure if its something in my switch case or my methods.. package project4; import java.awt.image.BufferedImage; import java.net.URL; import java.util.Scanner; import javax.imageio.ImageIO; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; public class PictureViewer { final static int MIN_NUMBER = 0; final static int MAX_NUMBER = 8; static int image_number = 1; public static int forward(int current_number) { if (current_number < MAX_NUMBER) { return current_number ++; }...
CONVERT THIS JAVA CODE WITH THE JAVA DOC GUIDELINES WHERE APPROPRIATE. DO NOT CHANGE THE CODE. SAME CODE SHOULD BE USED FOR THE DOCUMENTATION PURPOSES. ONLY INSERT THE JAVA DOC. //Vehicle.java public class Vehicle { private String manufacturer; private int seat; private String drivetrain; private float enginesize; private float weight; //create getters for the attributes public String getmanufacturer() { return manufacturer; } public String getdrivetrain() { return drivetrain;...
Help! Not sure how to create this java program to run efficiently. Current code and assignment attached. Assignment :Write a class Movies.java that reads in a movie list file (movies.txt). The file must contain the following fields: name, genre, and time. Provide the user with the options to sort on each field. Allow the user to continue to sort the list until they enter the exit option. ---------------------------------------------------------- import java.util.*; import java.io.*; public class Movies { String movieTitle; String movieGenre;...
***This is a JAVA question***
------------------------------------------------------------------------------------------------
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.imageio.*;
import javax.swing.*;
import javax.swing.event.*;
public class DrawingPanel implements ActionListener {
public static final int DELAY = 50; // delay between repaints in
millis
private static final String DUMP_IMAGE_PROPERTY_NAME =
"drawingpanel.save";
private static String TARGET_IMAGE_FILE_NAME = null;
private static final boolean PRETTY = true; // true to
anti-alias
private static boolean DUMP_IMAGE = true; // true to write
DrawingPanel to file
private int width, height; // dimensions...
Java Program
The goal of this assignment is to develop an event-based game.
You are going to develop a Pong Game.
The game board is a rectangle with a ball bouncing around. On
the right wall, you will have a rectangular paddle (1/3 of the wall
height). The paddle moves with up and down arrows. Next to the game
board, there will be a score board. It will show the count of
goals, and count of hits to the paddle....
Could someone re-write this code so that it first prompts the user to choose an option from the calculator (and catches if they enter a string), then prompts user to enter the values, and then shows the answer. Also, could the method for the division be rewritten to catch if the denominator is zero. I have the bulk of the code. I am just having trouble rearranging things. ------ import java.util.*; abstract class CalculatorNumVals { int num1,num2; CalculatorNumVals(int value1,int value2)...
please help me to creating UML class diagrams. Snake.java package graphichal2; import java.awt.Color; import java.awt.Font; import java.awt.Frame; import java.awt.Graphics; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.Random; enum Dir{L, U, R, D}; class Food { public static int FOODSTYLE = 1; private int m = r.nextInt(Yard.WIDTH / Yard.B_WIDTH); private int n = r.nextInt(Yard.HEIGHT / Yard.B_WIDTH - 30/Yard.B_WIDTH) + 30/Yard.B_WIDTH;// 竖格 public static Random r = new Random(); public int getM() { return m; } public void setM(int m)...
could you please help me with this problem, also I
need a little text so I can understand how you solved the
problem?
import java.io.File; import java.util.Scanner; /** *
This program lists the files in a directory specified by * the
user. The user is asked to type in a directory name. * If the name
entered by the user is not a directory, a * message is printed and
the program ends. */ public class DirectoryList { public static...
This is my current output for my program.
I am trying to get the output to look like
This is my program
Student.java
import java.awt.GridLayout;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import javax.swing.JFileChooser;
public class Student extends javax.swing.JFrame {
BufferedWriter outWriter;
StudentA s[];
public Student() {
StudentGUI();
}
private void StudentGUI() {
jScrollPane3 = new
javax.swing.JScrollPane();
inputFileChooser = new
javax.swing.JButton();
outputFileChooser = new
javax.swing.JButton();
sortFirtsName = new...