Write a JavaFX application program to play an interactive version of Tic-Tac-Toe
import javafx.application.Application;
import javafx.scen.Parent;
import javafx.scence.Scene;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
public class TicTacToegame extends Application
{
private Parent gamedetails{
Pane p1=new Pane();
String tiles[3][3];
p1.setPrefsize(700,700);
for(int i=0;i<3;i++)
{
for(int j=0.j<3;j++)
{
Tile t1=new Tile();
}
}
p1.getchildren.add(t1);
}
public void start(Stage stage1)
{
Scene s1=new Scene;
stage1.setScene(s1.gamedetails());
stage1.show();
}
public class Tile extends Pane{
public Tile()
{
Text t1=new Text();
public String X()
{
t1.setText("X");
return true;
}
public String Y()
{
t1.setText("O");
return true;
}
setOnMouseClicked(event->{
if(event.getButton()==MouseButton.PRIMARY)
X();
else
if(event.getButton()==MouseButton.SECONDARY)
Y();
}
public void LogicOfGame(){
Text t2=new Text();
public Winner()
{
t2.setText(10,20,"You win");
return;
}
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
if(tiles[i][j].getvalue.equals(tiles[i][j+1].getvalue)&&tiles[i][j].getvalue.equals(tiles[i][j+2])
Winner();
else
if((tiles[i][j].getvalue.equals(tiles[i+1][j+1])&&t(tiles[i][j].getvalue.equals(tiles[i+2][j+2]))
Winner();
else
if(tiles[i][j].getvalue.equals(tiles[i+1][j].getvalue)&&tiles[i][j].getvalue.equals(tiles[i+2][j])
else
if((tiles[i][j].getvalue.equals(tiles[i+1][j+1])&&t(tiles[i][j].getvalue.equals(tiles[i+2][j+2]))
Winner();
}
}
public static void main(String args[]){
launch(args[]);
}
Write a JavaFX application program to play an interactive version of Tic-Tac-Toe
(Tic-Tac-Toe) Create a class Tic-Tac-Toe that will enable you to write a program to play Tic-Tac-Toe. The class contains a private 3-by-3 two-dimensional array. Use an enumeration to represent the value in each cell of the array. The enumeration’s constants should be named X, O and EMPTY (for a position that does not contain an X or an O). The constructor should initialize the board elements to EMPTY. Allow two human players. Wherever the first player moves, place an X...
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In Java create a program where a user plays Tic Tac Toe against the computer. Create a class TicTacToe that will enable you write a program to play Tic-Tac-Toe. The class contains a private 3x3 two-dimensional array. Use an enum type to represent the value in each cell of the array. The enum’s constants should be named X, O, and EMPTY (for a position that does not contain an X or O). The constructor should initialize the board elements to...