Question

Part 1: Experimental Probabilities. 1. Using a standard deck of 52 playing cards, shuffle the deck...

Part 1: Experimental Probabilities.

1. Using a standard deck of 52 playing cards, shuffle the deck well, then draw 10 cards. Record the number of diamonds. If you do not have a deck of playing cards go to random.org, under the games and lotteries link, choose playing card shuffler.

Repeat this 27 more times (for a total of 28 trials) and record your data below. (10 pts)

Draw

# of Diamonds

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

2. Based on your experimental probabilities, find the probability of getting 0 – 10 diamonds. To do this count the number of trials where you drew 0 diamonds, 1 diamond, 2, etc. Fill out the following chart using your frequencies, then find the relative frequency. Leave answers in decimals rounded to 2 decimal places. (10 pts)

# of diamonds

Frequency

Relative Frequency =

Freq/28

0

1

2

3

4

5

6

7

8

9

10

Make sure your frequencies add to 28.

0 0
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Answer #1

Relative frequency

1. The recorded data is given as:

2. The required probabilities are given by:

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