Part 1: Experimental Probabilities.
1. Using a standard deck of 52 playing cards, shuffle the deck well, then draw 10 cards. Record the number of diamonds. If you do not have a deck of playing cards go to random.org, under the games and lotteries link, choose playing card shuffler.
Repeat this 27 more times (for a total of 28 trials) and record your data below. (10 pts)
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Draw |
# of Diamonds |
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1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
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11 |
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12 |
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13 |
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14 |
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15 |
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16 |
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17 |
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18 |
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19 |
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20 |
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21 |
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22 |
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23 |
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24 |
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25 |
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26 |
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27 |
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28 |
2. Based on your experimental probabilities, find the probability of getting 0 – 10 diamonds. To do this count the number of trials where you drew 0 diamonds, 1 diamond, 2, etc. Fill out the following chart using your frequencies, then find the relative frequency. Leave answers in decimals rounded to 2 decimal places. (10 pts)
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# of diamonds |
Frequency |
Relative Frequency = Freq/28 |
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0 |
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1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
Make sure your frequencies add to 28.
Relative frequency
1. The recorded data is given as:

2. The required probabilities are given by:

Part 1: Experimental Probabilities. 1. Using a standard deck of 52 playing cards, shuffle the deck...
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