C++ Binary tree, help pls
#pragma once
// include this library to use NULL, otherwise use nullptr instead
#include <cstddef>
#include <iostream>
#include "node.hpp"
template<class T>
class BST{
public:
// Constructor for the BST class, creates an empty tree
BST(void);
// Destructor for the BST class, destroys the tree
~BST(void);
// Inserts data into the tree
// param: The data to be inserted into the tree
void insert(T);
// Removes data from the tree
// param: The data to be removed from the tree
void remove(T);
// Performs an inorder traversal
// returns: pointer to a vector containing the tree traversal
std::vector<T> *inorder(void);
// Performs an postorder traversal
// returns: pointer to a vector containing the tree traversal
std::vector<T> *postorder(void);
// Performs an preorder traversal
// returns: pointer to a vector containing the tree traversal
std::vector<T> *preorder(void);
// Searches the tree for a given value
// param: the data to search for
// returns: a pointer to the node containing the data or NULL if the data
// was not found
Node<T> *search(T);
// Gets the current number of nodes in the tree
// returns: the number of nodes in the tree
int get_size(void);
private:
// the root node of the tree
Node<T> *root;
// the number of nodes in the tree
int node_count;
};
template<class T>
BST<T>::BST()
{
root = NULL;
node_count = 0;
}
template<class T>
BST<T>::~BST()
{
root = NULL;
while(root != NULL)
{
remove(root->get_data());
}
}
template<class T>
std::vector<T> * BST<T>::inorder()
{
std::vector<T> *vec = new std::vector<T>;
return vec;
}
template<class T>
std::vector<T> * BST<T>::preorder()
{
std::vector<T> *vec = new std::vector<T>;
return vec;
}
template<class T>
std::vector<T> * BST<T>::postorder()
{
std::vector<T> *vec = new std::vector<T>;
return vec;
}
template<class T>
void BST<T>::insert(T new_data)
{
}
template<class T>
Node<T> *BST<T>::search(T val)
{
}
template<class T>
void BST<T>::remove(T val)
{
}
template<class T>
int BST<T>::get_size()
{
}
node.hpp
#pragma once
#include <cstddef>
template<class T>
class Node{
private:
T data;
Node<T> *left;
Node<T> *right;
public:
Node(void);
Node(T &data);
void set_data(T &new_data);
void set_left(Node<T> *left_node);
void set_right(Node<T> *right_node);
T get_data(void);
Node<T> *get_left(void);
Node<T> *get_right(void);
};
template<class T>
Node<T>::Node()
{
data = 0;
left = NULL;
right = NULL;
}
template<class T>
Node<T>::Node(T &new_data)
{
data = new_data;
left = NULL;
right = NULL;
}
template<class T>
void Node<T>::set_data(T &new_data)
{
data = new_data;
}
template<class T>
T Node<T>::get_data()
{
return data;
}
template<class T>
void Node<T>::set_left(Node<T> *left_node_ptr)
{
left = left_node_ptr;
}
template<class T>
void Node<T>::set_right(Node<T> *right_node_ptr)
{
right = right_node_ptr;
}
template<class T>
Node<T> *Node<T>::get_left()
{
return left;
}
template<class T>
Node<T> *Node<T>::get_right()
{
return right;
}
main.cpp
#include <fstream> // Include to open files
#include <cstddef> // Include to use NULL, otherwise use nullptr
#include <iostream> // Include to print to the screen
#include <iomanip>
#include <vector>
#include "bst.hpp" // The header file for our custom linked list class
using namespace std;
int main(int argc, char** argv)
{
BST<int> bst;
Node<int> *searchResult;
ifstream input;
int cmd, argument, ret, i;
vector<int> *traversal_data;
if(argc < 2)
{
cout << "useage: ./a1.out <cmd file>\n";
return 0;
}
input.open(argv[1]);
// while there is something to read from the file, read
while (input >> cmd)
{
// switch on the command we read from the file
switch (cmd)
{
// if the cmd requires a parameter, read it from the file and call the
// associated function
case 1:
input >> argument;
bst.insert(argument);
cout << "Inserted " << argument << endl;
break;
case 2:
input >> argument;
bst.remove(argument);
cout << "Removed " << argument << endl;
break;
case 3:
traversal_data = bst.inorder();
if(traversal_data != NULL)
{
cout << "inorder traveral: ";
for (std::vector<int>::const_iterator i = traversal_data->begin();
i != traversal_data->end();
++i)
{
std::cout << *i << ' ';
}
cout << endl;
}
else cout << "tree appears to be empty\n";
break;
case 4:
traversal_data = bst.postorder();
if(traversal_data != NULL)
{
cout << "postorder traveral: ";
for (std::vector<int>::const_iterator i = traversal_data->begin();
i != traversal_data->end();
++i)
{
std::cout << *i << ' ';
}
cout << endl;
}
else cout << "tree appears to be empty\n";
break;
case 5:
traversal_data = bst.preorder();
if(traversal_data != NULL)
{
cout << "preorder traveral: ";
for (std::vector<int>::const_iterator i = traversal_data->begin();
i != traversal_data->end();
++i)
{
std::cout << *i << ' ';
}
cout << endl;
}
else cout << "tree appears to be empty\n";
break;
case 6:
input >> argument;
searchResult = bst.search(argument);
if(searchResult == NULL)
{
cout << "Did not find " << argument << endl;
}
else
{
cout << "Found " << searchResult->get_data() << endl;
}
break;
case 7:
i = bst.get_size();
cout << "The tree has " << i << "nodes\n";
break;
}
}
input.close();
return 0;
}
cmd.txt
1 75
1 40
1 89
1 128
1 12
1 9
1 1
1 2
1 7
1 3
1 99
1 35
1 36
1 4
1 27
1 66
1 55
3
4
5
2 3
3
4
5
2 5
3
4
5
ANSWER:
PROGRAM:
#include <stdio.h>
#include <stdlib.h>
typedef struct tree{
int data;
struct tree *left;
struct tree *right;
}tree;
tree *root = NULL;
tree *nn;
tree* insertion(tree *root,int value);
void inorder(tree *root);
void preorder(tree *root);
void postorder(tree *root);
tree *search(tree *root,int val);
int main(){
int value;
int n;
do{
printf("\t\t\tMenu\n");
printf("\t1:Insert\n\t2:preorder\n\t3:postorder\n\t4:inorder\n\t5:search\n");
printf("Enter
your option:");
scanf("%d",&n);
switch(n){
case 1:
printf("Enter a
value:");
scanf("%d",&value);
root =
insertion(root,value);
break;
case 2:
preorder(root);
break;
case 3:
postorder(root);
break;
case 4:
inorder(root);
break;
case 5:
printf("Enter a data to
search:");
scanf("%d",&value);
if(search(root,value) ==
NULL){
printf("Not found");
}else{
printf("Found");
}
break;
default:
n=6;
break;
}
}while(n != 6);
return 0;
}
tree *insertion(tree *root,int value){
if(root == NULL){
nn=(tree
*)malloc(sizeof(tree));
nn->data = value;
nn->left = NULL;
nn->right = NULL;
root = nn;
}else if(value < root->data){
root->left =
insertion(root->left,value);
}else{
root->right =
insertion(root->right,value);
}
return root;
}
void inorder(tree *root){
if(root != NULL){
inorder(root->left);
printf("%d\n",root->data);
inorder(root->right);
};
}
void preorder(tree *root){
if(root != NULL){
printf("%d\n",root->data);
inorder(root->left);
inorder(root->right);
}
}
void postorder(tree *root){
if(root != NULL){
inorder(root->left);
inorder(root->right);
printf("%d\n",root->data);
}
}
tree *search(tree *root,int val){
if(root == NULL){
return NULL;
}else if(root->data == val){
return root;
}else if(root->data > val){
search(root->left,val);
}else{
search(root->right,val);
}
}
=========================END===============================
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