Create a UML Class Diagram and Activity Class Diagram for toaster oven with following functions.
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Oven will have four dials and selectors as list below:
Function selector: Toast, Broil, Warm, Bake.
Temperature selector: used to set temp from 0 to 450 degree Fahrenheit.
Time selector: used to set time from 0 to 60 minutes.
Toast selector: Light (set time to 1 minute), Mild (set time to 2 minutes), Dark (set time to 3 minutes). Time is automatically set by the toaster selection.
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The Oven has light indicator that goes on when oven is in use, bell ring when it done in use, and the light goes off.
Code in C++ with Oven.h file, Oven.cpp file, and Main.cpp file.
Create a UML Class Diagram and Activity Class Diagram for toaster oven with following functions. _______________________________________________________________________________________________________________________...
Create a class named Game using the following UML class diagram. GAME -gameName : string +Game() +setGameName(in name : string) : void +getGameName() : string +displayMessage() : void This class has 2 member variables namely playerName and playerScore. The class contain following member functions: Constructor, set function, get functions, display function. Code write in 3 files: Game.h header file, funtion.cpp file and main.cpp file. The output should be: Player John has scored 50 points.