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***IN PYTHON 2.7****Augment the following code with a new class named 'Coin'. Coin should inherit from...

***IN PYTHON 2.7****Augment the following code with a new class named 'Coin'. Coin should inherit from Die, with the following modifications;

  • The constructor should not take any arguments; a coin always has two sides
  • add a flip() method that uses the roll() method from the parent class. If roll returns 1; flip should return "HEADS". If roll returns a 2, flip should return "TAILS"
  • Do not override the roll or rollMultiple methods from the parent class

#!/usr/bin/python

# your class definition goes here

from random import randint

class Die(object):

def __init__(self, sides):

self.sides = sides

def roll(self):

return randint(1, self.sides)

def rollMultiple(self, number):

lst = []

for i in range(number):

lst.append(self.roll())

return lst

def getSides(self):

return self.sides

# testing code

# please do not edit

myd = Die(6)

md = myd.rollMultiple(1000)

if type(myd.roll()) is int:

print("test 1 pass")

if len(md) == 1000:

print("test 2 pass")

if max(md) == 6:

print("test 3 pass")

if min(md) == 1:

print("test 4 pass")

if myd.getSides() == 6:

print("test 5 pass")

You should use the following format for the new code:

#!/usr/bin/python

# Die and Coin classes go here
        
# testing code
# please do not edit
myCoin = Coin()
if myCoin.roll() > 0 and myCoin.roll() < 3:
    print("test 1 pass")
resFlip = myCoin.flip()
if resFlip == 'HEADS' or resFlip == "TAILS":
    print("test 2 pass")
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Answer #1
#!/usr/bin/python

# Die and Coin classes go here
from random import randint


class Die(object):
    def __init__(self, sides):
        self.sides = sides

    def roll(self):
        return randint(1, self.sides)

    def rollMultiple(self, number):
        lst = []
        for i in range(number):
            lst.append(self.roll())
        return lst

    def getSides(self):
        return self.sides


class Coin(Die):
    def __init__(self):
        super(Coin, self).__init__(2)

    def flip(self):
        if self.roll() == 1:
            return "HEADS"
        else:
            return "TAILS"


# testing code
# please do not edit
myCoin = Coin()
if myCoin.roll() > 0 and myCoin.roll() < 3:
    print("test 1 pass")
resFlip = myCoin.flip()
if resFlip == 'HEADS' or resFlip == "TAILS":
    print("test 2 pass")
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