They have a suit. This suit can be one of the
following: clubs, diamonds, hearts, spades
They have a rank. Valid ranks are any number between 2 and
10 (inclusive of 2 and 10), plus ace, jack, queen, and king.
Define two enums (Suit and Rank) to represent suits and ranks.
NOTE ON rand(): Before calling rand(), you must seed the random number generator.
NOTE ON rand(): rand() generates a random integer between 0 and RAND_MAX, which is a much larger number than you'll be using to generate your random cards. To get the number down to an appropriate range, use the % operator on the result from rand()
NOTE ON rand(): rand() is not the best source of randomness -- you may find it yielding predictable results, even if you correctly seed the random number generator
//C++ program
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
enum suit{HEARTS,CLUBS,SPADES,DIAMONDS};
enum rank{Ace=1,_2,_3,_4,_5,_6,_7,_8,_9,_10,Jack,Queen,King};
struct card{
suit s;
rank r;
};
void print_rank(int r){
switch(r) {
case Ace: cout << "Ace"; break;
case Jack: cout << "Jack"; break;
case Queen: cout << "Queen"; break;
case King: cout << "King"; break;
default: cout << r; break;
}
}
void print_suit(int suit)
{
switch(suit) {
case HEARTS: cout << "HEARTS"; break;
case CLUBS: cout << "CLUBS"; break;
case SPADES: cout << "SPADES"; break;
case DIAMONDS: cout << "DIAMONDS"; break;
}
}
int randomNumber(int min , int max){
return min + rand()%(max-min+1);
}
void generateRandomCard(){
int cardNumber = randomNumber(1,52);
struct card c;
c.s = suit(cardNumber % 4);
c.r = rank(cardNumber% 13 + 1);
cout<<"Your card is : ";
print_suit(c.s);
cout<<" ";
print_rank(c.r);
}
int main()
{
srand(time(NULL));
generateRandomCard();
return 0;
}
//sample output

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