Question

create a c++ dinosaur game(as in offline chrome browser)with no external images.

create a c++ dinosaur game(as in offline chrome browser)with no external images.

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Answer #1

//Onkar J Sathe
#include <bits/stdc++.h>
#include <graphics.h>
using namespace std;
#define Mx getmaxx()
#define My getmaxy()
#include <dos.h>
#include <windows.h>

int main()
{
int gd,gm,i=0,h=0;
L:detectgraph(&gd,&gm);
initgraph(&gd,&gm,"");
getch();
int x=Mx-20,y=Mx;
char ch;
void *left,*right,*up;
//Creating Images
circle(100,100,7);
rectangle(92,107,107,128);
rectangle(92-5,110,92,120);
rectangle(107,110,112,120);

rectangle(93,128,98,145);
rectangle(101,128,106,135);
left = malloc(imagesize(92-6,92,113,146));
getimage(92-6,92,113,146,left);

cleardevice();
circle(100,100,7);
rectangle(92,107,107,128);
rectangle(92-5,110,92,120);
rectangle(107,110,112,120);

rectangle(93,128,98,135);
rectangle(101,128,106,145);
right = malloc(imagesize(92-6,92,113,146));
getimage(92-6,92,113,146,right);

cleardevice();
circle(100,100,7);
rectangle(92,107,107,128);
rectangle(92-5,110,92,120);
rectangle(107,110,112,120);
rectangle(93,128,98,145);
rectangle(101,128,106,145);

up = malloc(imagesize(92-6,92,113,146));
getimage(92-6,92,113,146,up);
cleardevice();
void *object[3];
//images loaded in array
while(i<3)
{
cleardevice();
setcolor(WHITE);
rectangle(1,137,10+10*i,145);
setfillstyle(1,4+i);
floodfill(2,138,WHITE);
object[i]=malloc(imagesize(0,136,10+10*i+1,146));
getimage(0,136,10+10*i+1,146,object[i]);
i++;
printf("\n\t\t\t\t\t\t\t\t\t\t\IMAGES STILL LOADING....");
}
printf("\n\t\t\t\t\t\t\t\t\t\t\------------------------START------------------------");
puts("\n\t\t\t\t\t\t\t\t\t\t\Sam's Status :- \n");
int jump=0,j=0;
i=0;
while(1)
{
cleardevice();
char a[10]="";
itoa(i,a,10);
if(i%100==0)
Beep(4000,100);
outtextxy(400,100,a);
itoa(h,a,10);
outtextxy(450,100,a);
if(x<=0)
{
x=Mx-20;
y=Mx;
j++;
j%=3;
}
line(0,146,Mx,146);
if(kbhit())
{
ch = getch();

if(ch==' ')
{
Beep(1000,10);
jump=1;

printf("\n\t\t\t\t\t\t\t\t\t\t\t\Sam Take Jump....!");
}
}
if(jump==1)
{
printf("\n\t\t\t\t\t\t\t\t\t\t\t\Sam is in Air....!");
int p=92;
while(p>20)
{
putimage(86,p,up,XOR_PUT);
putimage(x,135,object[j],XOR_PUT);
delay(0.1);
putimage(86,p--,up,XOR_PUT);
putimage(x,135,object[j],XOR_PUT);
if(p%8==1)
{x-=2;
y-=2;
if(p%5==0)printf("\n\t\t\t\t\t\t\t\t\t\t\t\....Air....!");
}
}
while(p<92)
{
putimage(86,p,up,XOR_PUT);
putimage(x,135,object[j],XOR_PUT);
delay(0.1);
putimage(86,p++,up,XOR_PUT);
putimage(x,135,object[j],XOR_PUT);
if(p%8==1)
{x-=2;
y-=2;
if(p%5==0)printf("\n\t\t\t\t\t\t\t\t\t\t\t\....Air....!");
}
}
jump=0;
printf("\n\t\t\t\t\t\t\t\t\t\t\tSam Landed....!");
}
else if(i%2==0)
{
putimage(86,92,left,XOR_PUT);
putimage(x,135,object[j],XOR_PUT);
if(!jump)delay(50);
putimage(86,92,left,XOR_PUT);
putimage(x,135,object[j],XOR_PUT);
x-=8;
y-=8;
}
else
{
putimage(86,92,right,XOR_PUT);
putimage(x,135,object[j],XOR_PUT);
if(!jump)delay(50);
putimage(86,92,right,XOR_PUT);
putimage(x,135,object[j],XOR_PUT);
x-=8;
y-=8;
}
if(x>=80&&y<=120&&jump==0)
{
Beep(7000,1000);
closegraph();
printf("\n\n\n\t\t\t\t\t\t\t\t\t\t\t\Sam is Trapped....!!!!");
printf("\n\n\t\t\t\t\t\t\t\t\t\t\tBetter Luck Next time....!!\n\n\n\n\n\n\n\n\n\n");
int d;
printf("\n\n\t\t\t\t\t\t\t\t\t\t\tDo You Want to play Again : ");
scanf("%d",&d);
if(i>h)
{
h=i;
}
if(d==1)
goto L;
else
break;
}
if(i%10==0)printf("\n\t\t\t\t\t\t\t\t\t\tCloser....");
i++;
j%=5;
}
return 0;
}

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