C++ Problem
I want to understand why did we use (1001, vector<int>()) when we initialize the data structure?
I want to understand why are we using /1000 and %1000 for the hash1 and hash2 values?
The code is below the question
Question
Design a HashMap without using any built-in hash table libraries.
To be specific, your design should include these functions:
Example:
MyHashMap hashMap = new MyHashMap(); hashMap.put(1, 1); hashMap.put(2, 2); hashMap.get(1); // returns 1 hashMap.get(3); // returns -1 (not found) hashMap.put(2, 1); // update the existing value hashMap.get(2); // returns 1 hashMap.remove(2); // remove the mapping for 2 hashMap.get(2); // returns -1 (not found)
Note:
Code Answer
class MyHashMap {
public:
/** Initialize your data structure here. */
MyHashMap() {
myMap = vector<vector<int>>(1001,vector<int>());
}
/** value will always be non-negative. */
void put(int key, int value) {
int hash1 = key/1000;
int hash2 = key%1000;
if (myMap[hash1].empty()) myMap[hash1].resize(1000,-1);
myMap[hash1][hash2] = value;
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
int hash1 = key/1000;
int hash2 = key%1000;
if (myMap[hash1].empty()) return -1;
return myMap[hash1][hash2];
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
int hash1 = key/1000;
int hash2 = key%1000;
if (myMap[hash1].empty()) return ;
myMap[hash1][hash2] = -1;
}
vector<vector<int>> myMap;
};C++ Problem I want to understand why did we use (1001, vector<int>()) when we initialize the...