Question

What are the reasons to make more than one iteration of the design–test–redesign part of the UX life-cycle? Explain with an example.

What are the reasons to make more than one iteration of the design–test–redesign part of the UX life-cycle? Explain with an example.

0 0
Add a comment Improve this question Transcribed image text
Answer #1

The iterative design process is a simple concept. Once, through user research, you have identified a user need and have generated ideas to meet that need, you develop a prototype. Then you test the prototype to see whether it meets the need in the best possible way. Then you take what you learned from testing and amend the design. Following that, you create a new prototype and begin the process all over again until you are satisfied that you’ve reached the best possible product for release to the market.

Iterative design can be used at any phase of the design process, including when the product has already been launched in the market and you are looking to create improvements in that product. However, it’s worth noting that the earlier in a product’s lifecycle that you implement iterative design, the more cost-effective the approach will be. It’s because it is almost always cheaper and easier to create a prototype to test than it is to develop a system or product and then amend that based on user feedback. There are a huge number of tools on the market that allow you to create interactive prototypes for web and software applications and most of these are low cost to adopt.

The best example of iterative design on the web is the use of Wikis. Wikipedia, for example, contains user generated content. Anyone is free to come along and improve on that content at any time. It’s easy for a reviewer (or editor) to visit that improvement and make a decision as to whether the change is an improvement or whether it takes something away instead. Over time, the theory is that Wikipedia’s content should evolve to make it the most valuable encyclopedia online.

Add a comment
Know the answer?
Add Answer to:
What are the reasons to make more than one iteration of the design–test–redesign part of the UX life-cycle? Explain with an example.
Your Answer:

Post as a guest

Your Name:

What's your source?

Earn Coins

Coins can be redeemed for fabulous gifts.

Not the answer you're looking for? Ask your own homework help question. Our experts will answer your question WITHIN MINUTES for Free.
Similar Homework Help Questions
ADVERTISEMENT
Free Homework Help App
Download From Google Play
Scan Your Homework
to Get Instant Free Answers
Need Online Homework Help?
Ask a Question
Get Answers For Free
Most questions answered within 3 hours.
ADVERTISEMENT
ADVERTISEMENT