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Please answer this question clearly and correctly! the code should be handwritten if all possible!! ALSO MAKE SURE IT IS WRITTEN IN C++! thank you so much in advance and I will upvote when done right!

(26 points total) Write an inheritance hierarchy for classes of simple shapes. 1. Create a class Shape. Derive the class Thre
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Answer #1

#include <iostream>
using namespace std;

class Shape
{
   protected:
   double X,Y,Z;
  
  
   public:
   Shape()
   {
       X = 0.0;
       Y = 0.0;
       Z = 0.0;
   }
   Shape(double x,double y,double z)
   {
       X = x;
       Y = y;
       Z = z;
   }
   virtual void move(double x,double y,double z){}
  
  
};

class ThreeDimensionalShape : public Shape
{
  
   protected:
   double volume,surfaceArea;
  
   public:
   ThreeDimensionalShape(double x,double y,double z) : Shape(x,y,z)
   {
      
   }
   virtual void calcArea(){}
   virtual void calcVolume(){}
  
   double getX()
   {
       return X;
   }
   double getY()
   {
       return Y;
   }
   double getZ()
   {
       return Z;
   }
   double getVolume()
   {
       return volume;
   }
   double getSurfaceArea()
   {
       return surfaceArea;
   }
   void move(double x,double y,double z)
   {
       X = X+x;
       Y = Y+y;
       Z = Z+z;
   }
  
};

class Sphere : public ThreeDimensionalShape
{
  
   private:
   double radius;
  
   public:
   Sphere() : ThreeDimensionalShape(0,0,0)
   {
       radius = 0.0;
       calcArea();
       calcVolume();
   }
   Sphere(double x,double y,double z,double radius) : ThreeDimensionalShape(x,y,z)
   {
       this->radius = radius;
       calcArea();
       calcVolume();
   }
   void setRadius(double radius)
   {
       this->radius = radius;
   }
   double getRadius()
   {
       return radius;
   }
   void calcArea()
   {
       surfaceArea = 4 * 3.14* radius*radius;
   }
   void calcVolume()
   {
       volume = 4.0/3 * 3.14* radius*radius *radius;
   }
   Sphere operator +(Sphere s)
   {
       this->radius = this->radius + s.radius;
       return *this;
   }
   friend ostream &operator<<( ostream &,const Sphere &s );
  
};

ostream &operator<<( ostream &output,Sphere &s )
   {
       output << "\nSphere : ("<<s.getX()<<", "<<s.getY()<<","<<s.getZ()<<")"<<" radius : "<<s.getRadius();
return output;   
}
int main() {
  
  
   Sphere s(2,3,4,6);
  
   cout<<s;
  
   cout<<"\nArea of sphere : "<<s.getSurfaceArea();
   cout<<"\nVolume of sphere : "<<s.getVolume();
  
   Sphere s1(4,5,6,5.5);
  
   Sphere s2;
  
   s2 = s +s1;
  
   cout<<s2;
   return 0;
}

Output:

Sphere  : (2, 3,4)  radius : 6
Area of sphere : 452.16
Volume of sphere : 904.32
Sphere  : (2, 3,4)  radius : 11.5

Do ask if any doubt. Please upvote.

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