Making a Difference
As computer costs decline, it becomes feasible for every student, regardless of economic circumstance, to have a computer and use it in school. This creates exciting possibilities for improving the educational experience of all students worldwide, as suggested by the next five exercises. [Note: Check out initiatives such as the One Laptop Per Child Project (www.laptop.org). Also, research "green" laptops—what are some key "going green" characteristics of these devices? Look into the Electronic Product Environmental Assessment Tool (www.epeat.net), which can help you assess the "greenness" of desktops, notebooks and monitors to help you decide which products to purchase.]
(Computer-AssistedInstruction) The use of computers in education is referred to as computer-assisted instruction (CAT). Write a program that will help an elementary school student learn multiplication. Use a SecureRandom object to produce two positive one-digit integers. The program should then prompt the user with a question, such as
How much is 6 times 7?
The student then inputs the answer. Next, the program checks the student's answer. If it's correct, display the message "Very good!" and ask another multiplication question. If the answer is wrong, display the message "No. Pl ease try agai n." and let the student try the same question repeatedly until the student finally gets it right. A separate method should be used to generate each new question. This method should be called once when the application begins execution and each time the user answers the question correctly.
We need at least 10 more requests to produce the solution.
0 / 10 have requested this problem solution
The more requests, the faster the answer.