Problem

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Exercise

The following is a short snippet of code that simulates rolling a 6-sided dice 100 times. There is an equal chance of rolling any digit from 1 to 6.

public static void printDiceRolls(Random randGenerator){for (int i = 0; i<100; i++){System.out.println(randGenerator.nextInt(6) + 1);}}public static void main(String[] args){Random randGenerator = new Random();printDiceRolls(randGenerator);}

Create your own class, LoadedDice, that is derived from Random. The constructor for LoadedDice needs to only invoke Random’s constructor. Override the public int nextInt(int num) method so that with a 50% chance, your new method always returns the largest number possible (i.e., num –1), and with a 50% chance, it returns what Random’s nextInt method would return.

Test your class by replacing the main method with the following:

LoadedDice myDice = new LoadedDice();printDiceRolls(myDice);

You do not need to change the printDiceRolls method even though it takes a parameter of type Random. Polymorphism tells Java to invoke LoadedDice’s nextInt() method instead of Random’s nextInt() method.

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