Problem

Modify the Environment class in your version of the Game of Life so that the environment...

Modify the Environment class in your version of the Game of Life so that the environment is not toroidal. In other words, the next state of a cell at an outer row or column of the environment is determined by assuming that "neighbors" beyond outside the bounds of the environment are always dead. Do you observe much difference between the behavior of this version and the toroidal one?

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