Write a method called quadrant that accepts as parameters a pair of double values representing an (x, y) point and returns the quadrant number for that point. Recall that quadrants are numbered as integers from 1 to 4 with the upper-right quadrant numbered 1 and the subsequent quadrants numbered in a counterclockwise fashion:

Notice that the quadrant is determined by whether the x and y coordinates are positive or negative numbers. Return 0 if the point lies on the x- or y-axis. For example, the call of quadrant (−2.3, 3.5) should return 2 and the call of quadrant (4.5, −4.5) should return 4.
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