Problem

Draw a state machine describing the behavior of the AnnounceTournamentControl object based...

Draw a state machine describing the behavior of the AnnounceTournamentControl object based on the sequence diagrams of Figure 1 through 2. Treat the sending and receiving of each notice as an event that triggers a change of state.

Figure 1 UML sequence diagram for AnnounceTournament, tournament creation workflow.

Figure 2 UML sequence diagram for AnnounceTournament use case, interest group workflow.

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