Double Buffering
A common problem when running graphic-intensive applications is flicker or jumpiness. A computer monitor typically redraws the screen approximately 60 times every second. Any kind of drawing that takes more than a 60th of a second occurs over more than one redraw, and that causes the image to flicker. Flickering makes an application look amateurish at best and can render a program too annoying to use. Swing drawing methods solve this problem using a trick called double buffering.
Look up the term and explain how double buffering reduces flicker.
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