(Game: bean machine) Write a program that displays a bean machine introduced in Programming Exercise 6.21. The bean machine should be centered in a resizable panel, as shown in Figure 13.32d.
Ref prb:
(Game: bean machine) The bean machine, also known as a quincunx or the Galton box, is a device for statistics experiments named after English scientist Sir Francis Galton. It consists of an upright board with evenly spaced nails (or pegs) in a triangular form, as shown in Figure 6.15.
Balls are dropped from the opening of the board. Every time a ball hits a nail, it has a 50% chance of falling to the left or to the right. The piles of balls are accumulated in the slots at the bottom of the board.
Write a program that simulates the bean machine. Your program should prompt the user to enter the number of the balls and the number of the slots in the machine. Simulate the falling of each ball by printing its path. For example, the path for the ball in Figure 6.15b is LLRRLLR and the path for the ball in Figure 6.15c is RLRRLRR. Display the final buildup of the balls in the slots in a histogram. Here is a sample run of the program:
(Hint: Create an array named slots. Each element in slots stores the number of balls in a slot. Each ball falls into a slot via a path. The number of Rs in a path is the position of the slot where the ball falls. For example, for the path LRLRLRR, the ball falls into slots[4], and for the path is RRLLLLL, the ball falls into slots[2].)
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