Problem

Tossing Coins for a Dollar Create a game program using the Coin class from Progra...

Tossing Coins for a Dollar

Create a game program using the Coin class from Programming Challenge 16. The program should have three instances of the Coin class: one representing a quarter, one representing a dime, and one representing a nickel. When the game begins, your starting balance is $0. During each round of the game, the program will toss each of the simulated coins. When a tossed coin lands heads-up, the value of the coin is added to your balance. For example, if the quarter lands heads-up, 25 cents is added to your balance. Nothing is added to your balance for coins that land tails-up. The game is over when your balance reaches one dollar or more. If your balance is exactly one dollar, you win the game. If your balance exceeds one dollar, you lose.

Ref:

Coin Toss Simulator

Write a class named Coin. The Coin class should have the following member variable:

• A string named sideUp. The sideUp member variable will hold either “heads” or “tails” indicating the side of the coin that is facing up.

The Coin class should have the following member functions:

• A default constructor that randomly determines the side of the coin that is facing up (“heads” or “tails”) and initializes the sideUp member variable accordingly.

• A void member function named toss that simulates the tossing of the coin. When the toss member function is called, it randomly determines the side of the coin that is facing up (“heads” or “tails”) and sets the sideUp member variable accordingly.

• A member function named getSideUp that returns the value of the sideUp member variable.

Write a program that demonstrates the Coin class. The program should create an instance of the class and display the side that is initially facing up. Then, use a loop to toss the coin 20 times. Each time the coin is tossed, display the side that is facing up. The program should keep count of the number of times heads is facing up and the number of times tails is facing up, and display those values after the loop finishes.

is exactly one dollar, you win the game. If your balance exceeds one dollar, you lose.

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