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Twelve different video games showing substance use were observed and the duration of times of game...

Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98​% confidence interval estimate of sigma​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4 comma 350 4 comma 915 3 comma 836 4 comma 118 4 comma 096    4 comma 202 4 comma 116 4 comma 220 3 comma 967 4 comma 515 4 comma 050 3 comma 915 LOADING... Click the icon to view the table of​ Chi-Square critical values. The confidence interval estimate is nothing secless thansigmaless than nothing sec.

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Answer #1

\bar x = (4350 + 4915 + 3836 + 4118 + 4096 + 4202 + 4116 + 4220 + 3967 + 4515 + 4050 + 3915)/12 = 4191.67

s2 = ((4350 - 4191.67)^2 + (4915 - 4191.67)^2 + (3836 - 4191.67)^2 + (4118 - 4191.67)^2 + (4096 - 4191.67)^2 + (4202 - 4191.67)^2 + (4116 - 4191.67)^2 + (4220 - 4191.67)^2 + (3967 - 4191.67)^2 + (4515 - 4191.67)^2 + (4050 - 4191.67)^2 + (3915 - 4191.67)^2)/11 = 86147.88

At 98% confidence level, the critical values are

x = x3 09.11 = 3.0535

Xk = 601,11 = 24.7250

The 98% confidence interval for population standard deviation is

sqrt((n - 1)s^2/\chi^2_{R}) < \sigma < sqrt((n - 1)s^2/\chi^2_{L})

= sqrt((11 * 86147.88)/24.7250) < \sigma < sqrt((11 * 86147.88)/3.0535)

= 195.77 < \sigma < 557.08

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