Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct
aa
90%
confidence interval estimate of
sigmaσ,
the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution.
|
4025 |
4330 |
4022 |
3979 |
3,932 |
5,005 |
|
|
4476 |
4 644 |
4 904 |
4375 |
4,800 |
4,393 |
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Click the icon to view the table of Chi-Square critical values.
The confidence interval estimate is
nothing
secless than<sigmaσless than<nothing
sec.
(Round to one decimal place as needed.)
The statistical software output for this problem is:

Hence,
90% confidence interval will be:
278.9 < σ < 578.3
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 99% confidence interval estimate of muμ, the mean duration of game play. 4056, 3878, 3852, 4028, 4323, 4813, 4656, 4027, 5007, 4816, 4330, 4313
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 95% confidence interval estimate of μ, the mean duration of game play. 4053 3878 3861 4032 4316 4819 4647 4043 5008 4830 4332 4321 What is the confidence interval estimate of the population mean...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90% confidence interval estimate of sigma, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4 comma 766...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 90% confidence interval estimate of mu, the mean duration of game play. 4040 3874 3866 4030 4325 4819 4651 4036 5009 4826 4336 4319 Click here to view a t distribution table. What is...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of sigma, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4 comma 350...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 90% confidence interval estimate of u, the mean duration of game play. 4050 3875 3850 4022 4323 4812 4650 4040 5010 4816 4327 4325 Click here to view at distribution table. Click here to...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of σ. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution 4,058 4,498 3,9774,063...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,503 4,638 503 ,023...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 90 % confidence interval estimate of μ , the mean duration of game play. 4620 4820 4890 4247 3906 4020 4307 4426 4881 4262 4953 4921 What is the confidence interval estimate of the...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90% confidence interval estimate of σ, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4900 4545 4123...