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In arggis, what is a way that the buffering representation can be more realistic ?

In arggis, what is a way that the buffering representation can be more realistic ?

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Answer #1

There are two ways that can be help in buffering representation can be more realstic

1.Euclidean buffers- It is used to measure distance 2d cartesian plane.

2.Geodesic buffers- It is use to get the actual shape of earth.it is also used to calculate the distance between two curved surface

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