Question

I am using a photoshop character that I drew. Please provide AS SIMPLE OF A PROCEDURE...

I am using a photoshop character that I drew. Please provide AS SIMPLE OF A PROCEDURE AS POSSIBLE!!

1. How do you create a sprite in Unity?

2. How do you create a sprite sliced in Unity?

I am to use a cube rather than a square.

Thank you :)

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Answer #1

1.To create a sprite in Unity, we must supply the engine with a texture.

Let us create our texture first. Get a standard image file such as a PNG or JPG that you want to use, save it, and then drag the image into the Assets region of Unity.

Next, drag the image from the Assets into the Scene Hierarchy. You will notice that as soon as you let go of the mouse button, a new GameObject with your texture’s name shows up in the list. You will also see the image now in the middle of the screen in the Scene View.

Let us consider the following points while creating a sprite −

  • By dragging from an external source into Unity, we are adding an Asset.
  • This Asset is an image, so it becomes a texture.
  • By dragging this texture into the scene hierarchy, we are creating a new GameObject with the same name as our texture, with a Sprite Renderer attached.
  • This sprite renderer uses that texture to draw the image in the game.

By following these steps we have now created a sprite in our scene.

2.Select the Sprite in the Scene view or the Hierarchy window. In the Inspector window, navigate to the Sprite Renderer component and change the Draw Mode property.It is set to Simple by default; to apply 9-slicing.

Before you slice a Sprite, you need to ensure the Sprite is set up properly.

First, you need to make sure the Mesh Type is set to Full Rect. To apply this, select the Sprite, then in the Inspector window click the Mesh Type drop-down and select Full Rect. If the Mesh Type is set to Tight, 9-slicing might not work correctly, because of how the Sprite Renderer generates and renders the Sprite when it is set up for 9-slicing.

Next, you need to define the borders of the Sprite via the Sprite Editor window. To do this, select the Sprite, then in the Inspector window click the Sprite Editor button.

Use the Sprite Editor window to define the borders of the Sprite. To do this, use the Sprite control panel’s L, R, T, and B fields (left, right, top, and bottom, respectively). Alternatively, click and drag the green dots at the top, bottom, and sides.

Click Apply in the Sprite Editor window’s top bar. Close the Sprite Editor window, and drag the Sprite from the Project window into the scene view to begin working on it.

#NOTE :- Answer is lengthy because, there are many more things to study in this topic, i have mentioned the most important and most basics things in unity which you must know.

If there is any query please feel free to ask in the comment box.

Happy Chegging!

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