code:
// Java program to play an Audio
// file using Clip Object
import java.io.File;
import java.io.IOException;
import java.util.Scanner;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class SimpleAudioPlayer
{
// to store current position
Long currentFrame;
Clip clip;
// current status of clip
String status;
AudioInputStream audioInputStream;
static String filePath;
// constructor to initialize streams and clip
public SimpleAudioPlayer()
throws UnsupportedAudioFileException,
IOException, LineUnavailableException
{
// create AudioInputStream object
audioInputStream =
AudioSystem.getAudioInputStream(new File(filePath).getAbsoluteFile());
// create clip reference
clip = AudioSystem.getClip();
// open audioInputStream to the clip
clip.open(audioInputStream);
clip.loop(Clip.LOOP_CONTINUOUSLY);
}
public static void main(String[] args)
{
try
{
filePath = "Your path for the file";
SimpleAudioPlayer audioPlayer =
new SimpleAudioPlayer();
audioPlayer.play();
Scanner sc = new Scanner(System.in);
while (true)
{
System.out.println("1. pause");
System.out.println("2. resume");
System.out.println("3. restart");
System.out.println("4. stop");
System.out.println("5. Jump to specific time");
int c = sc.nextInt();
audioPlayer.gotoChoice(c);
if (c == 4)
break;
}
sc.close();
}
catch (Exception ex)
{
System.out.println("Error with playing sound.");
ex.printStackTrace();
}
}
// Work as the user enters his choice
private void gotoChoice(int c)
throws IOException, LineUnavailableException, UnsupportedAudioFileException
{
switch (c)
{
case 1:
pause();
break;
case 2:
resumeAudio();
break;
case 3:
restart();
break;
case 4:
stop();
break;
case 5:
System.out.println("Enter time (" + 0 +
", " + clip.getMicrosecondLength() + ")");
Scanner sc = new Scanner(System.in);
long c1 = sc.nextLong();
jump(c1);
break;
}
}
// Method to play the audio
public void play()
{
//start the clip
clip.start();
status = "play";
}
// Method to pause the audio
public void pause()
{
if (status.equals("paused"))
{
System.out.println("audio is already paused");
return;
}
this.currentFrame =
this.clip.getMicrosecondPosition();
clip.stop();
status = "paused";
}
// Method to resume the audio
public void resumeAudio() throws UnsupportedAudioFileException,
IOException, LineUnavailableException
{
if (status.equals("play"))
{
System.out.println("Audio is already "+
"being played");
return;
}
clip.close();
resetAudioStream();
clip.setMicrosecondPosition(currentFrame);
this.play();
}
// Method to restart the audio
public void restart() throws IOException, LineUnavailableException,
UnsupportedAudioFileException
{
clip.stop();
clip.close();
resetAudioStream();
currentFrame = 0L;
clip.setMicrosecondPosition(0);
this.play();
}
// Method to stop the audio
public void stop() throws UnsupportedAudioFileException,
IOException, LineUnavailableException
{
currentFrame = 0L;
clip.stop();
clip.close();
}
// Method to jump over a specific part
public void jump(long c) throws UnsupportedAudioFileException, IOException,
LineUnavailableException
{
if (c > 0 && c < clip.getMicrosecondLength())
{
clip.stop();
clip.close();
resetAudioStream();
currentFrame = c;
clip.setMicrosecondPosition(c);
this.play();
}
}
// Method to reset audio stream
public void resetAudioStream() throws UnsupportedAudioFileException, IOException,
LineUnavailableException
{
audioInputStream = AudioSystem.getAudioInputStream(
new File(filePath).getAbsoluteFile());
clip.open(audioInputStream);
clip.loop(Clip.LOOP_CONTINUOUSLY);
}
}
In above program we have used AudioInputStream which is a class in Java to read audio file as a stream. Like every stream of java if it is to be used again it has to be reset.
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here is my code:
#include<iostream>
using namespace std;
const int ROWS=3;
const int COLS=3;
void fillBoard(char [][3]);
void showBoard(char [][3]);
void getChoice(char [][3],bool);
bool gameOver(char [][3]);
int main()
{
char board[ROWS][COLS];
bool playerToggle=false;
fillBoard(board);
showBoard(board);
while(!gameOver(board))
{
getChoice(board,playerToggle);
showBoard(board);
playerToggle=!playerToggle;
}
return 1;
}
void fillBoard(char board[][3])
{
for(int i=0;i<ROWS;i++)
for(int j=0;j<COLS;j++)
board[i][j]='*';
}
void showBoard(char board[][3])
{
cout<<" 1 2 3"<<endl;
for(int i=0;i<ROWS;i++)
{
cout<<(i+1)<<"...
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