I've created a functioning program but I can't figure out how to implement class structure into it. I'm currently studying classes and I'm wondering if you could help me recreate my program with classes so I can have a better understanding of how classes work. Thank you.
#pragma once
#include <iostream>
using namespace std;
bool DeclareResults(char ch, char gameboard[][3]);
bool FilledBoard(char gameboard[][3]);
void printGameBoard(char gameboard[][3]);
#include "fnt.h";
#include <iostream>
using namespace std;
int main()
{
//declare the gameboard with a two dimensional
board
char GameBoard[3][3] =
{
{ '*', '*', '*'},
{ '*', '*', '*'},
{ '*', '*', '*'}
};
cout << " Tic Tac Toe Game "<<endl << endl;
//The two dimensional gameboard
cout << " New Game board: ";
//displays the gameboard
printGameBoard(GameBoard);
cout <<endl;
//checks the condition with a while loop
while (true)
{
cout << "Player 1 - Please
enter the row (0, 1, 2) to plot \'X\': ";
int rows;
cin >> rows;
cout << "Player 1 - Please enter the column (0, 1, 2) to plot \'X\': ";
//declares the columns
variable
int columns;
cin >> columns;
// checks out the condition of
the gameboard
if (GameBoard[rows][columns] ==
'*')
{
GameBoard[rows][columns] = 'x';
}
//displays the gameboard
printGameBoard(GameBoard);
//display when player 1 wins the
match
if (DeclareResults('x',
GameBoard))
{
cout <<
"Player 1 wins the game!" << endl;
system("pause");
exit(0);
}
//display when no one is a
winner
else if
(FilledBoard(GameBoard))
{
cout <<
"No one is a winner, it is a tie" << endl;
system("pause");
exit(0);
}
cout << "Player 2 - Please
enter the row (0, 1, 2) to plot \'O\': ";
cin >> rows;
cout << "Player 2 - Please
input the column (0, 1, 2) to plot \'O\': ";
cin >> columns;
//checks out the condition of
the gameboard
if (GameBoard[rows][columns] ==
'*')
{
GameBoard[rows][columns] = 'O';
}
//displays the gameboard
printGameBoard(GameBoard);
//Displays the results when
player 2 wins
if (DeclareResults('O',
GameBoard))
{
//when player 2
wins the match
cout <<
"player 2 wins the game!" << endl;
system("pause");
exit(0);
}
//display when no one is a
winner
else if
(FilledBoard(GameBoard))
{
cout <<
"No one is a winner" << endl;
//hold the
screen
system("pause");
return(0);
}
}
//hold the screen
system("pause");
return 0;
}
//declares the result of the game based on the prompt
condition
bool DeclareResult(char ch, char gameboard[][3])
{
for (int i = 0; i < 3; i++)
{
if (ch == gameboard[i][0]
&& ch == gameboard[i][1] && ch ==
gameboard[i][2])
{
return
true;
}
}
for (int j = 0; j < 3; j++)
{
//checks out the condition of
the gameboard
if (ch == gameboard[0][j]
&& ch == gameboard[1][j] && ch ==
gameboard[2][j])
{
return
true;
}
}
if (ch == gameboard[0][0] && ch ==
gameboard[1][1] && ch == gameboard[2][2])
{
return true;
}
if (ch == gameboard[0][2] && ch ==
gameboard[1][1] && ch == gameboard[2][0])
{
return true;
}
return false;
}
//funtion to fill the gameboard by user entry
bool isSellectFilledBoard(char gameboard[][3])
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3;
j++)
{
if
(gameboard[i][j] == '*')
{
return false;
}
}
}
return true;
}
bool DeclareResults(char ch, char gameboard[][3])
{
return false;
}
bool FilledBoard(char gameboard[][3])
{
return false;
}
//funtion to display the game board
void printGameBoard(char gameboard[][3])
{
cout << "\n-----------" << endl;
for (int i = 0; i < 3; i++)
{
//displays lines for the rows
cout << "|";
for (int j = 0; j < 3;
j++)
{
//displays lines
for the columns
cout <<
gameboard[i][j] << " |";
}
//displays line for the bottom of
gameboard
cout <<
"\n------------------" << endl;
}
}
------------------------------------------------------------------------------------------------------------------------------------
fnt.h
------------------------------------------------
#pragma once
#include <iostream>
using namespace std;
class Test {
public:
Test(){
}
bool DeclareResults(char ch, char gameboard[][3]);
bool FilledBoard(char gameboard[][3]);
void printGameBoard(char gameboard[][3]);
bool isSellectFilledBoard(char gameboard[][3]);
};
--------------------------------------------------------------------------------------------------------------
fnt.cpp
------------------------------------------------
#include "fnt.h"
#include <iostream>
using namespace std;
//declares the result of the game based on the prompt condition
bool Test::DeclareResults(char ch, char gameboard[][3])
{
for (int i = 0; i < 3; i++)
{
if (ch == gameboard[i][0] && ch == gameboard[i][1] && ch == gameboard[i][2])
{
return true;
}
}
for (int j = 0; j < 3; j++)
{
//checks out the condition of the gameboard
if (ch == gameboard[0][j] && ch == gameboard[1][j] && ch == gameboard[2][j])
{
return true;
}
}
if (ch == gameboard[0][0] && ch == gameboard[1][1] && ch == gameboard[2][2])
{
return true;
}
if (ch == gameboard[0][2] && ch == gameboard[1][1] && ch == gameboard[2][0])
{
return true;
}
return false;
}
//funtion to fill the gameboard by user entry
bool Test::isSellectFilledBoard(char gameboard[][3])
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (gameboard[i][j] == '*')
{
return false;
}
}
}
return true;
}
bool Test::FilledBoard(char gameboard[][3])
{
return false;
}
//funtion to display the game board
void Test::printGameBoard(char gameboard[][3])
{
cout << " -----------" << endl;
for (int i = 0; i < 3; i++)
{
//displays lines for the rows
cout << "|";
for (int j = 0; j < 3; j++)
{
//displays lines for the columns
cout << gameboard[i][j] << " |";
}
//displays line for the bottom of gameboard
cout << " ------------------" << endl;
}
}
------------------------------------------------------------------------------------------------------------------------------------------------------
main.cpp
----------------------------------------------------
#include "fnt.h"
#include <iostream>
using namespace std;
int main()
{
Test t;
//declare the gameboard with a two dimensional board
char GameBoard[3][3] =
{
{ '*', '*', '*'},
{ '*', '*', '*'},
{ '*', '*', '*'}
};
cout << " Tic Tac Toe Game "<<endl << endl;
//The two dimensional gameboard
cout << " New Game board: ";
//displays the gameboard
t.printGameBoard(GameBoard);
cout <<endl;
//checks the condition with a while loop
while (true)
{
cout << "Player 1 - Please enter the row (0, 1, 2) to plot 'X': ";
int rows;
cin >> rows;
cout << "Player 1 - Please enter the column (0, 1, 2) to plot 'X': ";
//declares the columns variable
int columns;
cin >> columns;
// checks out the condition of the gameboard
if (GameBoard[rows][columns] == '*')
{
GameBoard[rows][columns] = 'x';
}
//displays the gameboard
t.printGameBoard(GameBoard);
//display when player 1 wins the match
if (t.DeclareResults('x', GameBoard))
{
cout << "Player 1 wins the game!" << endl;
system("pause");
exit(0);
}
//display when no one is a winner
else if (t.FilledBoard(GameBoard))
{
cout << "No one is a winner, it is a tie" << endl;
system("pause");
exit(0);
}
cout << "Player 2 - Please enter the row (0, 1, 2) to plot 'O': ";
cin >> rows;
cout << "Player 2 - Please input the column (0, 1, 2) to plot 'O': ";
cin >> columns;
//checks out the condition of the gameboard
if (GameBoard[rows][columns] == '*')
{
GameBoard[rows][columns] = 'O';
}
//displays the gameboard
t.printGameBoard(GameBoard);
//Displays the results when player 2 wins
if (t.DeclareResults('O', GameBoard))
{
//when player 2 wins the match
cout << "player 2 wins the game!" << endl;
system("pause");
exit(0);
}
//display when no one is a winner
else if (t.FilledBoard(GameBoard))
{
cout << "No one is a winner" << endl;
//hold the screen
system("pause");
return(0);
}
}
//hold the screen
system("pause");
return 0;
}
------------------------------------------------------------------------------------------------------------------------------------------------------
Created class with all your methods. There are now 3 files


I've created a functioning program but I can't figure out how to implement class structure into...
I just need a help in replacing player 2 and to make it
unbeatable
here is my code:
#include<iostream>
using namespace std;
const int ROWS=3;
const int COLS=3;
void fillBoard(char [][3]);
void showBoard(char [][3]);
void getChoice(char [][3],bool);
bool gameOver(char [][3]);
int main()
{
char board[ROWS][COLS];
bool playerToggle=false;
fillBoard(board);
showBoard(board);
while(!gameOver(board))
{
getChoice(board,playerToggle);
showBoard(board);
playerToggle=!playerToggle;
}
return 1;
}
void fillBoard(char board[][3])
{
for(int i=0;i<ROWS;i++)
for(int j=0;j<COLS;j++)
board[i][j]='*';
}
void showBoard(char board[][3])
{
cout<<" 1 2 3"<<endl;
for(int i=0;i<ROWS;i++)
{
cout<<(i+1)<<"...
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