Create the slider puzzle game in python 3, it should be a 3x3 grid and have each square be a number 1 through 8 with one blank square. Each square should be a button in Tkinter. Only Tkinter and Math may be imported. I've attached what I have so far below.
class eight_puzzel:
def _init__(self):
self.moves = dict()
self.moves[0] = [1, 3]
self.moves[1] = [0, 2, 4]
self.moves[2] = [1, 5]
self.moves[3] = [0, 4, 6]
self.moves[4] = [3, 5, 7]
self.moves[5] = [2, 4, 8]
self.moves[6] = [3, 7]
self.moves[7] = [4, 6, 8]
self.moves[8] = [5, 7]
self.config = ['1', '2', '3', '4', '5', '6', '7', '8', '
']
shuffle(self.config)
def display(self):
if self.window != None:
self.window = Tk()
def gui_move(self, event):
self.move(self.button_locs(event.widget)
def move(self, tile):
tile_loc = self.config.index(str(tile))
blank_loc = self.config.index(' ')
if tile_loc in self.moves[blank_loc]:
self.config[tile_loc] = ' '
self.config[blank_loc] = str(tile)
self.display()
01 # tiles.py
02 #
03 import sys
04
05 class TileGame :
06 def _init_ (self, sampleBoard="", dim=None) :
07 if len(sampleBoard) == 9 or dim==3 :
08 self.dim = 3;
09 self.legalMoves = legalMoves3; self.goal="12345678_"
10 elif len(sampleBoard) == 16 or dim==4 :
11 self.dim = 4;
12 self.legalMoves = legalMoves4;
self.goal="123456789abcdef_"
13 else : scream("Invalid dimension or sample board")
14
15 self.makeManhatten()
16 if sampleBoard and sorted(sampleBoard) != sorted(self.goal)
:
17 scream ("Invalid sample board")
18
19 def getMoves(self, board) :
20 empty = board.find('_')
21 return empty, self.legalMoves[empty]
22
23 def makeMove(self, board, empty, mov) :
24 lbrd = list(board)
25 lbrd[empty],lbrd[mov] = lbrd[mov],lbrd[empty]
26 return "".join(lbrd)
27
28 def futureCost(self, board) :
29 # estimate future cost by sum of tile displacements
30 future = 0
31 for sq in range(self.dim*self.dim):
32 occupant = board[sq]
33 if occupant != '_' :
34 shouldbe = self.goal.find(occupant)
35 future += self.manTable[(sq,shouldbe)]
36 return future
37
38 def makeManhatten(self) :
39 self.manTable = {}; Dim = self.dim
40 for aa in range(Dim*Dim) :
41 for bb in range(Dim*Dim) :
42 arow = aa/Dim; acol=aa%Dim
43 brow = bb/Dim; bcol=bb%Dim
44 self.manTable[(aa,bb)] = abs(arow-brow)+abs(acol-bcol)
46 def printBoard(self, board, mesg="", sep="\f") :
47 if sep : print sep
48 if mesg : print mesg
49 expand = ["%02s"%x for x in board]
50 rows = [0]*self.dim
51 for i in range(self.dim) :
52 rows[i] = "".join(expand[self.dim*i:self.dim*(i+1)])
53 print "\n".join(rows)
54
55 def scream(error) :
56 sys.stderr.write("Error: %s\n" % error)
57 sys.stdout.write("Error: %s\n" % error)
58 sys.exit(1)
59
60 legalMoves3 = ( # for a 3x3 board
61 (1,3 ), # these can slide into square 0
62 (0,4,2), # these can slide into square 1
63 (1,5), # these can slide into square 2
64 (0,4,6), # these can slide into square 3
65 (1,3,5,7), # these can slide into square 4
66 (2,4,8), # these can slide into square 5
67 (3,7), # these can slide into square 6
68 (4,6,8), # these can slide into square 7
69 (5,7)) # these can slide into square 8
70
71 legalMoves4 = ( # for a 4x4 board
72 (1,4 ), # these can slide into square 0
73 (0,5,2), # these can slide into square 1
...
85 (9,12,14), # these can slide into square 13
86 (10,13,15), # these can slide into square 14
87 (11,14)) # these can slide into square 15
Create the slider puzzle game in python 3, it should be a 3x3 grid and have...
Create the slider puzzle game in python 3, it should be a 3x3 grid and have each square be a number 1 through 8 with one blank square. Only Tkinter and random may be imported. I've attached what I have so far below. class eight_puzzel: def _init__(self): self.moves = dict() self.moves[0] = [1, 3] self.moves[1] = [0, 2, 4] self.moves[2] = [1, 5] self.moves[3] = [0, 4, 6] self.moves[4] = [3, 5, 7] self.moves[5] = [2, 4, 8] self.moves[6] =...
you will implement the A* algorithm to solve the sliding tile puzzle game. Your goal is to return the instructions for solving the puzzle and show the configuration after each move. A majority of the code is written, I need help computing 3 functions in the PuzzleState class from the source code I provided below (see where comments ""TODO"" are). Also is this for Artificial Intelligence Requirements You are to create a program in Python 3 that performs the following:...
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Add a new vehicle
Delete a vehicle
Update vehicle attributes
Print out inventory
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Need help with Intro to Comp Sci 2 (Python) problem:
This is what is provided:
(Copy/Paste version):
from tkinter import Tk, Label, Entry, Button
from random import *
class Craps(Tk):
#set up the main window
def __init__(self, parent=None):
Tk.__init__(self, parent)
self.title('Play Craps')
self.new_game()
self.make_widgets()
#when a new game is started, the firstRoll will start at 0
def new_game(self):
self.firstRoll = 0
#create and place the widgets in the window
def make_widgets(self):
Label(self, text="Die 1").grid(row=0, column=0, columnspan=1)
Label(self, text="Die 2").grid(row=0,...
ill thumb up do your best
python3
import random
class CardDeck:
class Card:
def __init__(self, value):
self.value = value
self.next = None
def __repr__(self):
return "{}".format(self.value)
def __init__(self):
self.top = None
def shuffle(self):
card_list = 4 * [x for x in range(2, 12)] + 12 * [10]
random.shuffle(card_list)
self.top = None
for card in card_list:
new_card = self.Card(card)
new_card.next = self.top
self.top = new_card
def __repr__(self):
curr = self.top
out = ""
card_list = []
while curr is not None:...
Python 3 Code does not save the data into excel properly # required library import tkinter as tk from tkcalendar import DateEntry import xlsxwriter # frame window = tk.Tk() window.title("daily logs") #window.resizable(0,0) # labels tk.Label(window, text="Bar code").grid(row=0, sticky="W", pady=20, padx=20) tk.Label(window, text="Products failed").grid(row=1, sticky="W", pady=20, padx=20) tk.Label(window, text="Money Lost").grid(row=2, sticky="W", pady=20, padx=20) tk.Label(window, text="Failed date").grid(row=3, sticky="W", pady=20, padx=20) # entries barcode = tk.Entry(window) product = tk.Entry(window) money = tk.Entry(window) # arraging barcode.grid(row=0, column=1) product.grid(row=1, column=1) money.grid(row=2, column=1) cal =...
Page 3 of 7 (Python) For each substring in the input string t that matches the regular expression r, the method call re. aub (r, o, t) substitutes the matching substring with the string a. Wwhat is the output? import re print (re.aub (r"l+\d+ " , "$, "be+345jk3726-45+9xyz")) a. "be$jk3726-455xyz" c. "bejkxyz" 9. b. "be$jks-$$xyz" d. $$$" A object a- A (2) 10. (Python) What is the output? # Source code file: A.py class A init (self, the x): self.x-...
Please program this in Visual Basic 6.
You have chosen to create an electronic version of the sliding tile puzzle game. The object of the game is to slide the tiles so that they end up in the required order. The images shown below are examples of the two different versions of this puzzle (numeric and graphical) Puzzle Board-Numeric Puzzle Board-Graphical File Options Help Elapsed Time File Options Help Elapsed Time 00:02:12 00:04:20 5 6 7 8 9 10 11...
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