The class "Deck" is defined for the initial deck of 52 cards. A simple list is used to store 52 poker cards. Consider the Deck class given as below:
class Deck:
def __init__(self, full=True):
self.cards = []
cardlist = ['AS', 'AH', 'AC', 'AD', '2S', '2H', '2C', '2D', '3S', '3H', '3C', '3D', '4S',
'4H', '4C', '4D', '5S', '5H', '5C', '5D', '6S', '6H', '6C', '6D', '7S', '7H','7C',
'7D', '8S', '8H', '8C', '8D', '9S', '9H', '9C', '9D', 'TS', 'TH', 'TC', 'TD', 'JS',
'JH', 'JC', 'JD', 'QS', 'QH', 'QC', 'QD', 'KS', 'KH', 'KC', 'KD']
for i in range(52):
#complete this
Complete the constructor "__init__" of the Deck class to create a deck. By default, the deck should be full, and will contain all 52 cards. If the constructor is passed a False value, then the Deck should be created as an empty Deck that contains no cards.
Add a "size" method that returns the size of the deck.
Write the PokerCard class, and Deck class. Note that the deck should store a list of PokerCards.
Note - keep a copy of your solution to this task because you will be extending it step by step in subsequent tasks.
For example:
| Test | Result |
|---|---|
gamedeck = Deck() print(gamedeck.size()) print(gamedeck.cards.pop()) |
52 KD |
gamedeck = Deck(False) print(gamedeck.size()) |
0 |
Extend the Deck class by implementing methods to add and remove cards. The cards will be added and removed to the top of the deck (i.e. the element at the *end* of the list).
The remove() method will remove the card at the end of the deck and return that card. The returned value with be a PokerCard object.
The add(card) method will accept a PokerCard object as an argument and add that card to the top (the end) of the deck.
For example:
| Test | Result |
|---|---|
gamedeck = Deck() print(gamedeck.size()) print(gamedeck.remove()) print(gamedeck.size()) |
52 KD 51 |
gamedeck = Deck() print(gamedeck.size()) print(gamedeck.remove()) x = gamedeck.remove() gamedeck.add(x) print(gamedeck.remove()) print(gamedeck.size()) |
52 KD KC 50 |
class PokerCard:
def __init__(self, notation):
self.notation = notation
# This is used to print notation (e.g KD, KC) instead of <__main__.PokerCard instance at address> type output
def __str__(self):
return self.notation
class Deck:
def __init__(self, full=True):
self.cards = []
cardlist = ['AS', 'AH', 'AC', 'AD', '2S', '2H', '2C', '2D', '3S', '3H', '3C', '3D', '4S',
'4H', '4C', '4D', '5S', '5H', '5C', '5D', '6S', '6H', '6C', '6D', '7S', '7H', '7C',
'7D', '8S', '8H', '8C', '8D', '9S', '9H', '9C', '9D', 'TS', 'TH', 'TC', 'TD', 'JS',
'JH', 'JC', 'JD', 'QS', 'QH', 'QC', 'QD', 'KS', 'KH', 'KC', 'KD']
for i in range(52):
if full:
self.cards.append(PokerCard(cardlist[i]))
def size(self):
return len(self.cards)
# Will throw runtime error if card is not of type PokerCard instance
def add(self, card):
if isinstance(card, PokerCard):
self.cards.append(card)
else:
raise RuntimeError("Input card is not a PokerCard instance !")
def remove(self):
return self.cards.pop()
if __name__ == "__main__":
gamedeck = Deck()
print(gamedeck.size())
print(gamedeck.cards.pop())
gamedeck = Deck(False)
print(gamedeck.size())
gamedeck = Deck()
print(gamedeck.size())
print(gamedeck.remove())
print(gamedeck.size())
gamedeck = Deck()
print(gamedeck.size())
print(gamedeck.remove())
x = gamedeck.remove()
gamedeck.add(x)
print(gamedeck.remove())
print(gamedeck.size())
The class "Deck" is defined for the initial deck of 52 cards. A simple list is...
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