Consider a graphics system that has classes for various figures, say rectangles, boxes, triangles, circles, and so on. For example, a rectangle might have data members height, width, and center point, while a box and circle might have only a center point and an edge length or radius, respectively. In a well-designed system these would be derived from a common class, Figure. You are to implement such a system.
The class Figure is the base class. You should add only Rectangle and Triangle classes derived from Figure. Each class has stubs for methods erase and draw. Each of these methods outputs a message telling the name of the class and what method has been called. Since these are just stubs, they do nothing more than output this message. The method center calls the erase and draw methods to erase and redraw the figure at the center. Since you have only stubs for erase and draw, center will not do any “centering” but will call the methods erase and draw, which will allow you to see which versions of draw and center it calls. Also, add an output message in the method center that announces that center is being called. The methods should take no arguments. Also, define a demonstration program for your classes.
For a real example, you would have to replace the definition of each of these methods with code to do the actual drawing. You will be asked to do this in Programming Project 6.
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