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Flesh out Programming Project 5. Give new definitions for the various constructors and-met...

Flesh out Programming Project 5. Give new definitions for the various constructors and-methods center, draw, and erase of the class Figure; draw and erase of the class Triangle; and draw and erase of the class Rectangle. Use character graphics; that is, the various draw methods will place regular keyboard characters on the screen in the desired shape. Use the character ‘*’ for all the character graphics! That way the draw methods actually draw figures on the screen by placing the character ‘*’ at suitable locations on the screen. For the erase methods, you can simply clear the screen (by outputting blank lines or by doing something more sophisticated). There are a lot of details in this project and you will have to decide on some of them on your own.

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Solutions For Problems in Chapter 8
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