How to convert this JavaScript code to C#?
| / Constants (Type) | |
| var TYPE_EUI64 = 'EUI-64'; | |
| var TYPE_RA28 = 'RA-28'; | |
| var TYPE_ADVA48 = 'ADVA-48'; | |
| var TYPE_RADIO_PAYLOAD = 'RadioPayload'; | |
| var TYPE_UNDEFINED = 'Undefined'; | |
| // Constants | |
| var REELYACTIVE_OUI36 = '001bc5094'; | |
| /** | |
| * Identifier Class | |
| * Represents an identifier | |
| * @param {string} type Type of identifier. | |
| * @param {Object} value The value of the given identifier. | |
| * @constructor | |
| */ | |
| function Identifier(type, value) { | |
| var isValue = (value != null); | |
| // Constructor for EUI-64 | |
| if((type == TYPE_EUI64) && isValue) { | |
| this.type = TYPE_EUI64; | |
| this.value = value; | |
| } | |
| // Constructor for RA-28 | |
| else if((type == TYPE_RA28) && isValue) { | |
| this.type = TYPE_RA28; | |
| this.value = value.substr(value.length - 7, 7); | |
| } | |
| // Constructor for ADVA-48 | |
| else if((type == TYPE_ADVA48) && isValue) { | |
| this.type = TYPE_ADVA48; | |
| this.value = value; | |
| } | |
| // Constructor for RadioPayload | |
| else if((type = TYPE_RADIO_PAYLOAD) && isValue) { | |
| this.type = TYPE_RADIO_PAYLOAD; | |
| this.value = value.payload; | |
| this.lengthBytes = value.payloadLengthBytes; | |
| } | |
| // Constructor for Undefined | |
| else { | |
| this.type = TYPE_UNDEFINED; | |
| } | |
| }; | |
| /** | |
| * Convert this identifier to a new one of the given type, if possible. | |
| * @param {string} newType New identifier type. | |
| */ | |
| Identifier.prototype.toType = function(newType) { | |
| var isEUI64Target = (newType === TYPE_EUI64); | |
| var isRA28Source = (this.type === TYPE_RA28); | |
| if(isEUI64Target && isRA28Source) { | |
| return new Identifier(TYPE_EUI64, REELYACTIVE_OUI36 + this.value); | |
| } | |
| return null; | |
| } | |
| module.exports = Identifier; | |
| module.exports.EUI64 = TYPE_EUI64; | |
| module.exports.RA28 = TYPE_RA28; | |
| module.exports.ADVA48 = TYPE_ADVA48; | |
| module.exports.RADIO_PAYLOAD = TYPE_RADIO_PAYLOAD; |
// Converted from UnityScript to C# at
http://www.M2H.nl/files/js_to_c.php - by Mike Hergaarden
// Do test the code! You usually need to change a few small
bits.
using UnityEngine;
using System.Collections;
public class MYCLASSNAME : MonoBehaviour {
FIXME_VAR_TYPE TYPE_EUI64= 'EUI-64';
FIXME_VAR_TYPE TYPE_RA28= 'RA-28';
FIXME_VAR_TYPE TYPE_ADVA48= 'ADVA-48';
FIXME_VAR_TYPE TYPE_RADIO_PAYLOAD= 'RadioPayload';
FIXME_VAR_TYPE TYPE_UNDEFINED= 'Undefined';
// Constants
FIXME_VAR_TYPE REELYACTIVE_OUI36= '001bc5094';
/**
* Identifier Class
* Represents an identifier
* @param {string} type Type of identifier.
* @param {Object} value The value of the given identifier.
* @constructor
*/
void Identifier (type, value){
FIXME_VAR_TYPE isValue= (value != null);
// Constructor for EUI-64
if((type == TYPE_EUI64) && isValue) {
this.type = TYPE_EUI64;
this.value = value;
}
// Constructor for RA-28
else if((type == TYPE_RA28) && isValue) {
this.type = TYPE_RA28;
this.value = value.substr(value.length - 7, 7);
}
// Constructor for ADVA-48
else if((type == TYPE_ADVA48) && isValue) {
this.type = TYPE_ADVA48;
this.value = value;
}
// Constructor for RadioPayload
else if((type = TYPE_RADIO_PAYLOAD) && isValue) {
this.type = TYPE_RADIO_PAYLOAD;
this.value = value.payload;
this.lengthBytes = value.payloadLengthBytes;
}
// Constructor for Undefined
else {
this.type = TYPE_UNDEFINED;
}
};
/**
* Convert this identifier to a new one of the given type, if
possible.
* @param {string} newType New identifier type.
*/
Identifier.prototype.toType = function(newType) {
FIXME_VAR_TYPE isEUI64Target= (newType === TYPE_EUI64);
FIXME_VAR_TYPE isRA28Source= (this.type === TYPE_RA28);
if(isEUI64Target && isRA28Source) {
return new Identifier(TYPE_EUI64, REELYACTIVE_OUI36 +
this.value);
}
return null;
}
module.exports = Identifier;
module.exports.EUI64 = TYPE_EUI64;
module.exports.RA28 = TYPE_RA28;
module.exports.ADVA48 = TYPE_ADVA48;
module.exports.RADIO_PAYLOAD = TYPE_RADIO_PAYLOAD;
[RPC]
void Test (){}
}
How to convert this JavaScript code to C#? / Constants (Type) var TYPE_EUI64 = 'EUI-64'; var...
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Below is the given code of implementation:
#include <string>
#include <iostream>
#include <list>
#include <cassert>
using namespace std;
class List;
class Iterator;
class Node
{
public:
/*
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Node(string s);
/* Destructor */
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Node* previous;
Node* next;
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friend class Iterator;
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List();
/* Destructor. Deletes...
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