Implement an undirected Graph class that contains the following methods:
1. addEdge
2. removeEdge
3. isEdge
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Please note below is the class only as asked by your question
public class Graph {
private boolean adjacencyMatrix[][];
private int vertexCount;
public Graph(int vertexCount) {
this.vertexCount = vertexCount;
adjacencyMatrix = new boolean[vertexCount][vertexCount];
}
public void addEdge(int i, int j) {
if (i >= 0 && i < vertexCount && j > 0 && j < vertexCount) {
adjacencyMatrix[i][j] = true;
adjacencyMatrix[j][i] = true;
}
}
public void removeEdge(int i, int j) {
if (i >= 0 && i < vertexCount && j > 0 && j < vertexCount) {
adjacencyMatrix[i][j] = false;
adjacencyMatrix[j][i] = false;
}
}
public boolean isEdge(int i, int j) {
if (i >= 0 && i < vertexCount && j > 0 && j < vertexCount)
return adjacencyMatrix[i][j];
else
return false;
}
}
Kindly revert for any queries
Thanks.
Implement an undirected Graph class that contains the following methods: 1. addEdge 2. removeEdge 3. isEdge
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refer to the question using c++. if you could not do the bonus
part no problem you don't have too , but if you can so please do it
and let me know
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