code in opengl for a sword or knife
INSTRUCTION: FIND THE WHOLE PROJECT ON THE GITHUB USER PROVIDED BELOW.
require "OpenglConstants"
gl = gl or {}
--Create functions
function gl.createTexture()
local retTable = {}
retTable.texture_id = gl._createTexture()
return retTable
end
function gl.createBuffer()
local retTable = {}
retTable.buffer_id = gl._createBuffer()
return retTable
end
function gl.createRenderbuffer()
local retTable = {}
retTable.renderbuffer_id = gl._createRenderuffer()
return retTable
end
function gl.createFramebuffer( )
local retTable = {}
retTable.framebuffer_id = gl._createFramebuffer()
return retTable
end
function gl.createProgram()
local retTable = {}
retTable.program_id = gl._createProgram()
return retTable
end
function gl.createShader(shaderType)
local retTable = {}
retTable.shader_id = gl._createShader(shaderType)
return retTable
end
--Delete Fun
function gl.deleteTexture(texture)
local texture_id = 0
if "number" == type(texture) then
texture_id = texture
elseif "table" == type(texture) then
texture_id = texture.texture_id
end
gl._deleteTexture(texture_id)
end
function gl.deleteBuffer(buffer)
local buffer_id = 0
if "number" == type(buffer) then
buffer_id = buffer
elseif "table" == type(buffer) then
buffer_id = buffer.buffer_id
end
gl._deleteBuffer(buffer_id)
end
function gl.deleteRenderbuffer(buffer)
local renderbuffer_id = 0
if "number" == type(buffer) then
renderbuffer_id = buffer
elseif "table" == type(buffer) then
renderbuffer_id = buffer.renderbuffer_id
end
gl._deleteRenderbuffer(renderbuffer_id)
end
function gl.deleteFramebuffer(buffer)
local framebuffer_id = 0
if "number" == type(buffer) then
framebuffer_id = buffer
elseif "table" == type(buffer) then
framebuffer_id = buffer.framebuffer_id
end
gl._deleteFramebuffer(framebuffer_id)
end
function gl.deleteProgram( program )
local program_id = 0
if "number" == type(buffer) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
gl._deleteProgram(program_id)
end
function gl.deleteShader(shader)
local shader_id = 0
if "number" == type(shader) then
shader_id = shader
elseif "table" == type(shader) then
shader_id = shader.shader_id
end
gl._deleteShader(shader_id)
end
--Bind Related
function gl.bindTexture(target, texture)
local texture_id = 0
if "number" == type(texture) then
texture_id = texture
elseif "table" == type(texture) then
texture_id = texture.texture_id
end
gl._bindTexture(target,texture_id)
end
function gl.bindBuffer( target,buffer )
local buffer_id = 0
if "number" == type(buffer) then
buffer_id = buffer
elseif "table" == type(buffer) then
buffer_id = buffer.buffer_id
end
gl._bindBuffer(target, buffer_id)
end
function gl.bindRenderBuffer(target, buffer)
local buffer_id = 0
if "number" == type(buffer) then
buffer_id = buffer;
elseif "table" == type(buffer) then
buffer_id = buffer.buffer_id
end
gl._bindRenderbuffer(target, buffer_id)
end
function gl.bindFramebuffer(target, buffer)
local buffer_id = 0
if "number" == type(buffer) then
buffer_id = buffer
elseif "table" == type(buffer) then
buffer_id = buffer.buffer_id
end
gl._bindFramebuffer(target, buffer_id)
end
--Uniform related
function gl.getUniform(program, location)
local program_id = 0
local location_id = 0
if "number" == type(program) then
program_id = program
else
program_id = program.program_id
end
if "number" == type(location) then
location_id = location
else
location_id = location.location_id
end
return gl._getUniform(program_id, location_id)
end
--shader related
function gl.compileShader(shader)
gl._compileShader( shader.shader_id)
end
function gl.shaderSource(shader, source)
gl._shaderSource(shader.shader_id, source)
end
function gl.getShaderParameter(shader, e)
return gl._getShaderParameter(shader.shader_id,e)
end
function gl.getShaderInfoLog( shader )
return gl._getShaderInfoLog(shader.shader_id)
end
--program related
function gl.attachShader( program, shader )
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
gl._attachShader(program_id, shader.shader_id)
end
function gl.linkProgram( program )
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
gl._linkProgram(program_id)
end
function gl.getProgramParameter(program, e)
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
return gl._getProgramParameter(program_id, e)
end
function gl.useProgram(program)
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
gl._useProgram (program_id)
end
function gl.getAttribLocation(program, name )
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
return gl._getAttribLocation(program_id, name)
end
function gl.getUniformLocation( program, name )
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
return gl._getUniformLocation(program_id,name)
end
function gl.getActiveAttrib( program, index )
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
return gl._getActiveAttrib(program_id, index);
end
function gl.getActiveUniform( program, index )
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
return gl._getActiveUniform(program_id, index)
end
function gl.getAttachedShaders(program)
local program_id = 0
if "number" == type(program) then
program_id = program
elseif "table" == type(program) then
program_id = program.program_id
end
return gl._getAttachedShaders(program_id)
end
function gl.glNodeCreate()
return cc.GLNode:create()
end
GITHUB USER: kissingerzoe

1- In the story of The Sword in the Stone, a sword is stuck into a stone and only the True Ruler of the kingdom can pull it back out. What if instead the sword could be pulled out by anyone with 1 in 1 million chance? Say each person can pull the sword out of the stone independently of any other person and that over time, an infinite number of people could try. a) What number of people do...
I am needing to code a coffee mug in OpenGL using c++. I have
found the coding for a tea kettle but we have been told we cannot
use a tea kettle. I have attached a photo for reference. Thank you
for any help you can provide!
A-RECORD THE INITIAL INVESTMENT IN SWORD CO.
Investment in Sword Co
Cash
B-RECORD PRINCE CORP’S SHARE OF SWORD CO’S 2017 INCOME
Investment in Sword Co
Income from Sword Co
C-RECORD PRINCE CORP’S SHARE OF SWORD CO.’S 2017
DIVIDEND
Cash
Investment in Sword Co
D-RECORD THE AMORTIZATION OF THE EXCESS ACQUISITION
PRICE.
Income from Sword Co
Investment in Sword Co
Prepare all consolidating entries needed to prepare a full set
of consolidated financial statements for 20X7
A-RECORD THE BASIC CONSOLIDATION...
1.
A. Record the initial investment in Sword Co.
B. Record Prince Corp's share of Sword Co.'s 20X7 income.
C. Record Prince Corp's share of Sword Co.'s 20X7 dividend.
D. Record the amortization of the excess acquisition price.
2.
A. Record the basic consolidation entry.
B. Record the amortized excess value reclassification entry.
C. Record the excess value (differential) reclassification
entry.
D. Record the entry to eliminate the intercompany accounts.
E. Record the optional accumulated depreciation consolidation
entry.
Prince Corporation...
A knife thrower throws a knife toward a 300 g target that is sliding in her direction at a speed of 2.20 m/s on a horizontal frictionless surface. She throws a 22.5 g knife at the target with a speed of 36.0 m/s. The target is stopped by the impact and the knife passes through the target. Determine the speed of the knife (in m/s) after passing through the target.
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Ten percent of people in King's Landing own both a dagger and a sword, whereas 30% owns neither. Of the people that own a dagger, 25% own also a sword. What is the probability that an arbitrarily selected person owns a sword?
Prince corporation holds 75% of the common stock of sword distributors Inc. purchased on Dec 31, 20x1 for $ 2,220,000 at the date of acquisition, sword reported common stock with a par value of $950000 additional paid in capital of $1300000 and retained earnings of $550000. the fair value of the non controlling interest at acquisition was $740000. the differential at acquisition was attributable to the following items: Inventory sold in 20x2 40000 Land 56000 Good will 64000 Total Differential...
Explain some standards for representing colors in 'OPENGL'. Also Define and Explain the use of various color spaces?